Javascript must be enabled to continue!
Measuring the Reading Abilities of Dyslexic Children through a Visual Game
View through CrossRef
In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, which implies difficulties in learning to read. According to recent research, playing action videogames can be a valid teaching tool to improve the reading skills of dyslexic children through forms of engagement and interaction. This paper describes the design, implementation, validation and experimentation of an educational action game oriented to promote phonological and visuo-spatial attention training in dyslexic subjects aged between 7 and 9.
International Association of Online Engineering (IAOE)
Title: Measuring the Reading Abilities of Dyslexic Children through a Visual Game
Description:
In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, which implies difficulties in learning to read.
According to recent research, playing action videogames can be a valid teaching tool to improve the reading skills of dyslexic children through forms of engagement and interaction.
This paper describes the design, implementation, validation and experimentation of an educational action game oriented to promote phonological and visuo-spatial attention training in dyslexic subjects aged between 7 and 9.
Related Results
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Game-Based Arabic Language Learning (GBALL) Visual Element Design Guideline for Dyslexic Children
Game-Based Arabic Language Learning (GBALL) Visual Element Design Guideline for Dyslexic Children
Abstract dyslexia is a common learning disability that affects a significant number of children in Arabic-speaking countries. It is known that game-based learning has shown promisi...
Incidental Collocation Learning from Different Modes of Input and Factors That Affect Learning
Incidental Collocation Learning from Different Modes of Input and Factors That Affect Learning
Collocations, i.e., words that habitually co-occur in texts (e.g., strong coffee, heavy smoker), are ubiquitous in language and thus crucial for second/foreign language (L2) learne...
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Solomon’s article and Binmore’s response exemplify a standard exchange between the game theorist and those critical of applying game theory to ethics. The critic of game theory lis...
Family Pediatrics
Family Pediatrics
ABSTRACT/EXECUTIVE SUMMARYWhy a Task Force on the Family?The practice of pediatrics is unique among medical specialties in many ways, among which is the nearly certain presence of ...
Dyslexic Aba: a game to help children with dyslexia
Dyslexic Aba: a game to help children with dyslexia
This article presents a game to help professionals in the field of Education and Psychology using the Applied Behavior Analysis methodology in teaching literacy to children with dy...
Learning Methods for Children with Dyslexia
Learning Methods for Children with Dyslexia
Background: Reading is an ability that every human being must possess. We will always encounter writings that require reading and comprehension skills. Still, dyslexic children hav...
Profesionalne kompetencije odgajatelja za rad u dječjem domu
Profesionalne kompetencije odgajatelja za rad u dječjem domu
The paper deals with the professional competences of educators employed in children's homes where children and young people without parents or without adequate parental care are ra...

