Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Efficacy of active and passive virtual reality distraction during local anesthesia in children 

View through CrossRef
Abstract Objective The aim of this study is to compare active distraction (playing video games) and passive distraction (watching cartoon videos) using a Virtual Reality (VR) device, in reducing pain associated with local anesthesia injection in children. Materials and methods This double-blind RCT included 82 healthy children (6–10 years old) who were divided equally into active distraction (AD) and passive distraction (PD) groups. Pain was assessed during and after the IANB injection using Wong-Baker FACES ® pain rating scale (WBF), Faces, Legs, Activity, Cry, Consolability (FLACC) Behavioral Pain Rating Scale, and heart rate (HR) monitoring. Mann-Whitney U and t-tests were used to achieve the statistical analysis. Results Injection-related pain assessment showed converging values for the two types of distraction where there were no significant differences between AD and PD groups according to subjective (P = 0.372 ˃ 0.05), and behavioral (P = 0.439 ˃ 0.05) scales. The HR changes (The difference between the highest HR value during the injection and the baseline HR value) showed no significant differences between the study groups (P = 0.245 ˃ 0.05). Conclusion The VR device reduces pain during local anesthesia in cooperative children regardless of the type of distraction with little advantage for active distraction over passive distraction. Clinical significance: The use of the VR device on children is considered an effective, safe, and non-pharmacological distraction technique. Trial registration Clinicaltrials, NCT05129943, (https://clinicaltrials.gov/ct2/show/NCT05129943).
Research Square Platform LLC
Title: Efficacy of active and passive virtual reality distraction during local anesthesia in children 
Description:
Abstract Objective The aim of this study is to compare active distraction (playing video games) and passive distraction (watching cartoon videos) using a Virtual Reality (VR) device, in reducing pain associated with local anesthesia injection in children.
Materials and methods This double-blind RCT included 82 healthy children (6–10 years old) who were divided equally into active distraction (AD) and passive distraction (PD) groups.
Pain was assessed during and after the IANB injection using Wong-Baker FACES ® pain rating scale (WBF), Faces, Legs, Activity, Cry, Consolability (FLACC) Behavioral Pain Rating Scale, and heart rate (HR) monitoring.
Mann-Whitney U and t-tests were used to achieve the statistical analysis.
Results Injection-related pain assessment showed converging values for the two types of distraction where there were no significant differences between AD and PD groups according to subjective (P = 0.
372 ˃ 0.
05), and behavioral (P = 0.
439 ˃ 0.
05) scales.
The HR changes (The difference between the highest HR value during the injection and the baseline HR value) showed no significant differences between the study groups (P = 0.
245 ˃ 0.
05).
Conclusion The VR device reduces pain during local anesthesia in cooperative children regardless of the type of distraction with little advantage for active distraction over passive distraction.
Clinical significance: The use of the VR device on children is considered an effective, safe, and non-pharmacological distraction technique.
Trial registration Clinicaltrials, NCT05129943, (https://clinicaltrials.
gov/ct2/show/NCT05129943).

Related Results

Comparative Study of Inguinal Hernia Repair under Local Anesthesia versus Spinal Anesthesia in Reducing Hospital Stay of Patient
Comparative Study of Inguinal Hernia Repair under Local Anesthesia versus Spinal Anesthesia in Reducing Hospital Stay of Patient
Background: Inguinal hernia is a very common problem in men. Mostly end in hernia repair. As inguinal hernia present in lower abdomen, below umbilicus, repair can be done under spi...
Simulated Noise Distraction-Free Anesthetic Induction
Simulated Noise Distraction-Free Anesthetic Induction
Background: Noise distraction in the operating room significantly impacts communication among healthcare providers, particularly during anesthetic induction. Studies demonstrate th...
VR 101
VR 101
Today we call many things “virtual.” Virtual corporations connect teams of workers located across the country. In leisure time, people form clubs based on shared interests in polit...
Investigating Digital Distraction among Pre-service Science, Technology, and Mathematics Teachers in Nigeria
Investigating Digital Distraction among Pre-service Science, Technology, and Mathematics Teachers in Nigeria
Internationally, proliferation of digital technologies in classrooms has produced digital distractions among digital natives in this 21st century. Thus, it is highly imperative to ...
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...
Microwave Ablation with or Without Chemotherapy in Management of Non-Small Cell Lung Cancer: A Systematic Review
Microwave Ablation with or Without Chemotherapy in Management of Non-Small Cell Lung Cancer: A Systematic Review
Abstract Introduction  Microwave ablation (MWA) has emerged as a minimally invasive treatment for patients with inoperable non-small cell lung cancer (NSCLC). However, whether it i...
Nursing Methods and Experience of Local Anesthesia Patients under Arthroscope
Nursing Methods and Experience of Local Anesthesia Patients under Arthroscope
In order to solve the nursing problems of local anesthesia patients under arthroscopy, a nursing method and experience based on local anesthesia patients under arthroscopy was prop...
“The Earth Is Dying, Bro”
“The Earth Is Dying, Bro”
Climate Change and Children Australian children are uniquely situated in a vast landscape that varies drastically across locations. Spanning multiple climatic zones—from cool tempe...

Back to Top