Javascript must be enabled to continue!
Multiverse Ethnography: A Qualitative Method for Gaming and Technology Use Research
View through CrossRef
This article introduces multiverse ethnography as a systematic team-based qualitative method for studying the mechanical, structural, and experiential properties of videogames and other technological artefacts. Instead of applying the ethnographic method to produce a single in- depth account, multiverse ethnography includes multiple researchers carrying out coordinated synergetic ethnographic work on the same research object, thus producing a multiverse of interpretations and perspectives. To test the method, 41 scholars carried out a multiverse ethnography on two videogames, Cyberpunk 2077 and Among Us. Explorative thematic findings regarding both titles are reported and methodological implications of multiverse ethnography are discussed.
Center for Open Science
Title: Multiverse Ethnography: A Qualitative Method for Gaming and Technology Use Research
Description:
This article introduces multiverse ethnography as a systematic team-based qualitative method for studying the mechanical, structural, and experiential properties of videogames and other technological artefacts.
Instead of applying the ethnographic method to produce a single in- depth account, multiverse ethnography includes multiple researchers carrying out coordinated synergetic ethnographic work on the same research object, thus producing a multiverse of interpretations and perspectives.
To test the method, 41 scholars carried out a multiverse ethnography on two videogames, Cyberpunk 2077 and Among Us.
Explorative thematic findings regarding both titles are reported and methodological implications of multiverse ethnography are discussed.
Related Results
The Systematic Multiverse Analysis Registration Tool (SMART) for Defining Multiverse Analyses
The Systematic Multiverse Analysis Registration Tool (SMART) for Defining Multiverse Analyses
Multiverse analysis is increasingly recognised as a systematic framework for investigating and reporting the robustness of scientific results across alternative defensible data pro...
619. Pharmacokinetic-Pharmacodynamic (PK-PD) Target Attainment Analyses to Support Epetraborole Dose Selection for the Treatment of Patients with Mycobacterium avium Complex (MAC) Lung Disease
619. Pharmacokinetic-Pharmacodynamic (PK-PD) Target Attainment Analyses to Support Epetraborole Dose Selection for the Treatment of Patients with Mycobacterium avium Complex (MAC) Lung Disease
Abstract
Background
Epetraborole (EBO) is an orally available, bacterial leucyl transfer RNA synthetase inhibitor that concentra...
LB2306. Population Pharmacokinetic (PPK), Pharmacokinetic/Pharmacodynamic attainment (PTA), and Clinical Pharmacokinetic/Pharmacodynamic (PK/PD) Analyses for Sulbactam-Durlobactam (SUL-DUR) to Support Dose Selection for the Treatment of Acinetobacter baum
LB2306. Population Pharmacokinetic (PPK), Pharmacokinetic/Pharmacodynamic attainment (PTA), and Clinical Pharmacokinetic/Pharmacodynamic (PK/PD) Analyses for Sulbactam-Durlobactam (SUL-DUR) to Support Dose Selection for the Treatment of Acinetobacter baum
Abstract
Background
SUL-DUR is a β-lactam/β-lactamase inhibitor combination in development for the treatment of ABC infections, ...
Fathoming the Mandela Effect: Deploying Reinforcement Learning to Untangle the Multiverse
Fathoming the Mandela Effect: Deploying Reinforcement Learning to Untangle the Multiverse
Multiverse is a hypothetical idea that other universes can exist beyond our own. Various scientific theories have suggested scenarios such as the existence of bubble universes that...
Çoklu Evren Panteizmi ve Kötülük Problemi: Yujin Nagasawa Örneği
Çoklu Evren Panteizmi ve Kötülük Problemi: Yujin Nagasawa Örneği
Pantheism is a conception of God that holds that God is identical with the universe. Therefore, one of the basic doctrines of pantheism is monism. Pantheism denies the existence of...
Conscientiousness and Gaming: A Scoping Review
Conscientiousness and Gaming: A Scoping Review
Conscientiousness, a personality trait marked by organisation, meticulousness, discipline, and reliability, significantly influences various life outcomes and behaviours. This scop...
Terapi Berbasis Internet Untuk Meningkatkan Self-Regulasi Pada Mahasiswa Dengan Internet Gaming Disorder
Terapi Berbasis Internet Untuk Meningkatkan Self-Regulasi Pada Mahasiswa Dengan Internet Gaming Disorder
Abstract Excessive gaming behavior is known as internet gaming disorder. One thing that can cause internet gaming disorder is lack of self-regulation, or lack in ability to control...
Disclosing the Ethnographic Self
Disclosing the Ethnographic Self
We are our own subjects. How our subjectivity becomes entangled in the lives of others is and has always been our topic. (Denzin 27)This article reflects on the process of disclosi...

