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Multiverse Ethnography: A Qualitative Method for Gaming and Technology Use Research
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This article introduces multiverse ethnography as a systematic team-based qualitative method for studying the mechanical, structural, and experiential properties of videogames and other technological artefacts. Instead of applying the ethnographic method to produce a single in- depth account, multiverse ethnography includes multiple researchers carrying out coordinated synergetic ethnographic work on the same research object, thus producing a multiverse of interpretations and perspectives. To test the method, 41 scholars carried out a multiverse ethnography on two videogames, Cyberpunk 2077 and Among Us. Explorative thematic findings regarding both titles are reported and methodological implications of multiverse ethnography are discussed.
Center for Open Science
Title: Multiverse Ethnography: A Qualitative Method for Gaming and Technology Use Research
Description:
This article introduces multiverse ethnography as a systematic team-based qualitative method for studying the mechanical, structural, and experiential properties of videogames and other technological artefacts.
Instead of applying the ethnographic method to produce a single in- depth account, multiverse ethnography includes multiple researchers carrying out coordinated synergetic ethnographic work on the same research object, thus producing a multiverse of interpretations and perspectives.
To test the method, 41 scholars carried out a multiverse ethnography on two videogames, Cyberpunk 2077 and Among Us.
Explorative thematic findings regarding both titles are reported and methodological implications of multiverse ethnography are discussed.
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