Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

The Research of the Hybrid Volume Rendering Algorithm Based on GPU Technology

View through CrossRef
Volume rendering is a kind of important technology of 3D data volume rendering, which can display the internal structures and the shapes of the data cubes more vividly than the surface rendering and the technique for surface extraction from a volume. However, volume rendering algorithm is very complex, in order to solve the efficient problem of volume rendering of massive data,this paper introduces the real-time volume rendering technology which is based on GPU acceleration, and puts forward a method of fast hybrid volume rendering based on FBO to solve the problem that the data and the conventional primitives can be rendered on the same screen. At present, this method has been applied to the three-dimensional geological interpretation of comprehensive mapping system, which realizes that the three-dimensional attribute body and stratigraphy, fault surface can be shown at the same time, and improves the quality and efficiency of the interpretation work.
Title: The Research of the Hybrid Volume Rendering Algorithm Based on GPU Technology
Description:
Volume rendering is a kind of important technology of 3D data volume rendering, which can display the internal structures and the shapes of the data cubes more vividly than the surface rendering and the technique for surface extraction from a volume.
However, volume rendering algorithm is very complex, in order to solve the efficient problem of volume rendering of massive data,this paper introduces the real-time volume rendering technology which is based on GPU acceleration, and puts forward a method of fast hybrid volume rendering based on FBO to solve the problem that the data and the conventional primitives can be rendered on the same screen.
At present, this method has been applied to the three-dimensional geological interpretation of comprehensive mapping system, which realizes that the three-dimensional attribute body and stratigraphy, fault surface can be shown at the same time, and improves the quality and efficiency of the interpretation work.

Related Results

Metafusion: hybrid ML-based object recognition and GPU rendering for real-time 3D metaverse visualization
Metafusion: hybrid ML-based object recognition and GPU rendering for real-time 3D metaverse visualization
<p class="MsoNormal">The metaverse, as a shared virtual collective space, holds unparalleled promise for engaging 3D experiences through augmented reality (AR) and virtual re...
Meningkatkan Produktivitas Desain melalui Perbandingan Software Rendering Berbasis GPU dan CPU
Meningkatkan Produktivitas Desain melalui Perbandingan Software Rendering Berbasis GPU dan CPU
In the architecture design and 3D visualization industry, rendering speed and quality are crucial factors in enhancing productivity. This study aims to compare the performance of G...
Heat transfer in supercritical fluids: computational approaches & studies
Heat transfer in supercritical fluids: computational approaches & studies
(English) This thesis delves into investigating the complexities of heat transfer in supercritical fluids through the application of advanced theoretical and computational methodol...
R-GPU
R-GPU
Over the last decade, Graphics Processing Unit (GPU) architectures have evolved from a fixed-function graphics pipeline to a programmable, energy-efficient compute accelerator for ...
Parallel metaheuristics on GPU
Parallel metaheuristics on GPU
Métaheuristiques parallèles sur GPU Les problèmes d'optimisation issus du monde réel sont souvent complexes et NP-difficiles. Leur modélisation est en constante évo...
Advancing Computational Intelligence: AI-Based Algorithm Design and Optimization in Programming
Advancing Computational Intelligence: AI-Based Algorithm Design and Optimization in Programming
The research explores AI technique implementations in algorithm optimization and design frameworks to understand their crucial impact on programming challenges and efficiency incre...
Vina-GPU 2.1: towards further optimizing docking speed and precision of AutoDock Vina and its derivatives
Vina-GPU 2.1: towards further optimizing docking speed and precision of AutoDock Vina and its derivatives
Abstract AutoDock Vina and its derivatives have established themselves as a prevailing pipeline for virtual screening in contemporary drug discov...
Parallel Monte Carlo Tree Search on GPU
Parallel Monte Carlo Tree Search on GPU
Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial intelligence (AI) problems, typically move planning in combinatorial games. It combines the ge...

Back to Top