Javascript must be enabled to continue!
Strategic Feedback Mechanisms and Experimentation
View through CrossRef
This paper studies how an information designer can influence experimentation with a new product of unknown quality. The designer commits to a history-contingent recommendation policy. A sequence of consumers arrives, not knowing their positions in the sequence or past outcomes, observing only the designer's recommendations. The designer learns from a noisy signal of quality generated from each purchase. When the designer maximizes expected consumer surplus, the first-best level of experimentation is achievable under general conditions. With alternative objectives—such as internalizing externalities on non-consumers or maximizing profit—the first best may fail, and at least one consumer incentive constraint must bind. We characterize the optimal second-best mechanisms under perfect good news and perfect bad news learning processes. With perfect good news, the designer can increase or decrease experimentation relative to the consumer-welfare benchmark until the relevant incentive constraint binds, and optimal policy may involve mixing before stopping. With perfect bad news, a designer with weaker experimentation incentives cannot do better than delaying experimentation, while a designer with stronger experimentation incentives cannot extend experimentation but may increase adoption by occasionally recommending a product already revealed to be of low quality.
Title: Strategic Feedback Mechanisms and Experimentation
Description:
This paper studies how an information designer can influence experimentation with a new product of unknown quality.
The designer commits to a history-contingent recommendation policy.
A sequence of consumers arrives, not knowing their positions in the sequence or past outcomes, observing only the designer's recommendations.
The designer learns from a noisy signal of quality generated from each purchase.
When the designer maximizes expected consumer surplus, the first-best level of experimentation is achievable under general conditions.
With alternative objectives—such as internalizing externalities on non-consumers or maximizing profit—the first best may fail, and at least one consumer incentive constraint must bind.
We characterize the optimal second-best mechanisms under perfect good news and perfect bad news learning processes.
With perfect good news, the designer can increase or decrease experimentation relative to the consumer-welfare benchmark until the relevant incentive constraint binds, and optimal policy may involve mixing before stopping.
With perfect bad news, a designer with weaker experimentation incentives cannot do better than delaying experimentation, while a designer with stronger experimentation incentives cannot extend experimentation but may increase adoption by occasionally recommending a product already revealed to be of low quality.
Related Results
An epistemic justice account of students’ experiences of feedback
An epistemic justice account of students’ experiences of feedback
I am a storyteller. I believe in the power of stories to share experiences and to elucidate thoughts and ideas and to help us to make sense of complex social practices. This thesis...
Designing rich feedback encounters
Designing rich feedback encounters
Feedback is a cornerstone of effective learning, yet it remains one of the most persistently complex challenges in higher education, for educators and students alike. This workshop...
An investigation of performance feedback as a management practice: results from a synthesis of empirical evidence and a field experiment
An investigation of performance feedback as a management practice: results from a synthesis of empirical evidence and a field experiment
This dissertation investigates performance feedback as a managerial practice by integrating insights from a systematic synthesis of empirical literature and evidence from a field e...
Strategizing y liderazgo
Strategizing y liderazgo
El desarrollo del strategizing, concepto introducido por Whittington (1996) que enfoca la estrategia en la práctica “cómo algo que las personas hacen”, surgió por la creciente insa...
An empirical investigation of contemporary performance management systems
An empirical investigation of contemporary performance management systems
This dissertation provides a comprehensive empirical analysis of contemporary performance management systems (PMS), with a focus on how evolving feedback practices—particularly nar...
METHODOLOGY OF CREATING STRATEGIC AND INVESTMENT PLANS FOR THE DEVELOPMENT OF EDUCATIONAL INSTITUTIONS
METHODOLOGY OF CREATING STRATEGIC AND INVESTMENT PLANS FOR THE DEVELOPMENT OF EDUCATIONAL INSTITUTIONS
Abstract. The purpose of the article is to substantiate the principles and present the author’s methodology for creating strategic and investment plans for the development of educa...
An Investigation of Teacher Feedback Types and Characteristics in Senior High School Classes
An Investigation of Teacher Feedback Types and Characteristics in Senior High School Classes
This paper studies types and characteristics of the teacher classroom feedback through the investigation of 22 classes of 22 senior high school English teachers. Non-participatory ...
Investigating the Psychological Impact of Corrective Feedback on ESL Students’ Language Anxiety
Investigating the Psychological Impact of Corrective Feedback on ESL Students’ Language Anxiety
This study investigates the psychological impact of corrective feedback on English as a Second Language (ESL) students' language anxiety using a quantitative research approach. Con...

