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The Effectiveness of the Augment Reality (AR)-Based Project Citizen Learning Model to Improve the Digital Quality Culture (QCD) of Elementary School Students in North Sumatra

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This study was conducted to test the effectiveness of the Augmented Reality (AR)-based Project Citizen learning model in improving the Digital Quality Culture (QCD) of elementary school students in North Sumatra. The purpose of this study was to find out how effective the Augmented Reality (AR)-based Project Citizen learning model is in improving students' Digital Quality Culture (QCD). The method used was a quantitative research approach with the Pre-Experiment Type experiment and the One-Group Pretest-Posttest Design plan. The instruments used in this study were Pre-Test and Post-Test questions. Based on the results of the analysis that has been carried out, it proves that there is a significant increase between the Pre-Test and Post-Test values with an average difference of 13.28 points with (Sig. 2 tail) of 0.000 which indicates that the Augmented Reality-based Project Citizen learning model is effective in improving students' Digital Quality Culture. Thus, it can be concluded that the Augmented Reality-based Project Citizen model is an effective learning model applied in improving the Digital Quality Culture of elementary school students in North Sumatra.
Title: The Effectiveness of the Augment Reality (AR)-Based Project Citizen Learning Model to Improve the Digital Quality Culture (QCD) of Elementary School Students in North Sumatra
Description:
This study was conducted to test the effectiveness of the Augmented Reality (AR)-based Project Citizen learning model in improving the Digital Quality Culture (QCD) of elementary school students in North Sumatra.
The purpose of this study was to find out how effective the Augmented Reality (AR)-based Project Citizen learning model is in improving students' Digital Quality Culture (QCD).
The method used was a quantitative research approach with the Pre-Experiment Type experiment and the One-Group Pretest-Posttest Design plan.
The instruments used in this study were Pre-Test and Post-Test questions.
Based on the results of the analysis that has been carried out, it proves that there is a significant increase between the Pre-Test and Post-Test values with an average difference of 13.
28 points with (Sig.
2 tail) of 0.
000 which indicates that the Augmented Reality-based Project Citizen learning model is effective in improving students' Digital Quality Culture.
Thus, it can be concluded that the Augmented Reality-based Project Citizen model is an effective learning model applied in improving the Digital Quality Culture of elementary school students in North Sumatra.

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