Javascript must be enabled to continue!
Peril-sensitive sunglasses, superheroes in miniature, and pink polka-dot boxers: Artifact and collectible video game feelies, play, and the paratextual gaming experience
View through CrossRef
Material artifacts included in video game packaging, referred to in the industry as feelies, operate as media paratexts that are both extensions of and separate from the video games that inspired them. Although most discourses on video game feelies are centered on 1980s text-based adventure games, feelies have continually been included in contemporary games, albeit primarily in collector's or special editions. To explore the diversity of feelies and how they are able to generate their own texts away from the digital game itself, I identify two specific types of feelies: artifact feelies, which are life-size reproductions of objects from within the game space, and collectible feelies, which serve as extensions of the game space into the physical realm but tend to include objects more frequently associated with fan collecting activities. Taking an interdisciplinary approach that includes material culture studies and media studies, I show how feelies allow scholars to gain further insight into how screen media operate away from the screens themselves, how the accumulation of material objects in the digital age encourages us to reevaluate our notions of the material and the immaterial, and how the concept of play is crucial to understanding how these objects are reappropriated in ways that move beyond their originally intended use.
Title: Peril-sensitive sunglasses, superheroes in miniature, and pink polka-dot boxers: Artifact and collectible video game feelies, play, and the paratextual gaming experience
Description:
Material artifacts included in video game packaging, referred to in the industry as feelies, operate as media paratexts that are both extensions of and separate from the video games that inspired them.
Although most discourses on video game feelies are centered on 1980s text-based adventure games, feelies have continually been included in contemporary games, albeit primarily in collector's or special editions.
To explore the diversity of feelies and how they are able to generate their own texts away from the digital game itself, I identify two specific types of feelies: artifact feelies, which are life-size reproductions of objects from within the game space, and collectible feelies, which serve as extensions of the game space into the physical realm but tend to include objects more frequently associated with fan collecting activities.
Taking an interdisciplinary approach that includes material culture studies and media studies, I show how feelies allow scholars to gain further insight into how screen media operate away from the screens themselves, how the accumulation of material objects in the digital age encourages us to reevaluate our notions of the material and the immaterial, and how the concept of play is crucial to understanding how these objects are reappropriated in ways that move beyond their originally intended use.
Related Results
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Weight Loss Method: Beginner Boxer's Perception
Weight Loss Method: Beginner Boxer's Perception
Boxing is a martial art that imposes strict rules on body weight. There are many methods that boxers lose weight. So that it becomes a challenge for novice boxers who have never co...
Fighting Style of Qualified Veteran Boxers
Fighting Style of Qualified Veteran Boxers
The monograph presents reveaingl the fighting style of veteran boxers based on the individual factor structure of psychophysiological and biomechanical indicators.The study involve...
The application of UV inkjet in printing 3D polka-dot decorative texture on furniture surface
The application of UV inkjet in printing 3D polka-dot decorative texture on furniture surface
Purpose
This paper aims to realize the possibility of three-dimensional (3D) decorative textures in furniture surface decoration by using the technical characte...
Are Sunglasses Proper for Driving? Investigation and Prototype for Public Testing
Are Sunglasses Proper for Driving? Investigation and Prototype for Public Testing
Abstract
Background: Sunglasses safety is important regarding driving conditions and is requirement of sunglasses standard ISO 12312-1, for testing traffic light and visibl...
Violin miniature in creativity by Liudmila Shukailo: features of the genre interpretation
Violin miniature in creativity by Liudmila Shukailo: features of the genre interpretation
Background. Rapidness of information flows of contemporary life enforces to concentrate a significant amount of information in small formats. This fact meaningfully increases socia...
Terapi Berbasis Internet Untuk Meningkatkan Self-Regulasi Pada Mahasiswa Dengan Internet Gaming Disorder
Terapi Berbasis Internet Untuk Meningkatkan Self-Regulasi Pada Mahasiswa Dengan Internet Gaming Disorder
Abstract Excessive gaming behavior is known as internet gaming disorder. One thing that can cause internet gaming disorder is lack of self-regulation, or lack in ability to control...
Daily motivational underpinnings and outcomes of adolescent video gaming
Daily motivational underpinnings and outcomes of adolescent video gaming
Many adolescents spend a significant amount of daily time playing video games. Although only a minority are problematic gamers, adolescents are still a group which could be vulnera...

