Javascript must be enabled to continue!
Pareto-based Dynamic Difficulty Adjustment of a Competitive Exergame for Arm Rehabilitation (Preprint)
View through CrossRef
BACKGROUND
Lack of motivation is a major hindrance to frequent and intense exercise which is critical to rehabilitating people with arm disabilities due to old age, neurological disorders or stroke. Recently, the use of interpersonal exergames has been associated with increased motivation and exercise intensity in arm rehabilitation and is becoming a common trend. However, the Dynamic Difficulty Adjustment (DDA) of such games is still an open issue because unlike the traditional DDA frameworks where game intensity is simply adapted to suit the players' performance, the aim of DDA for exergames is to optimize the conflicting objectives namely of intensity and performance.
Objective: To design a dedicated DDA for rehabilitation exergames that optimize the conflicting objectives of intensity and performance by generating a set of feasible trade-off solutions. Based on the rehabilitative needs, the tradeoff worth information of each solution is to be used to select a unique solution.
OBJECTIVE
To design a dedicated DDA for rehabilitation exergames that optimizes the conflicting objectives of intensity and performance by generating a set of feasible trade-off solutions. Based on the rehabilitative needs, the tradeoff worth information of each solution is to be used to select a unique solution.
METHODS
We designed a Pareto-based DDA for a competitive exergame that optimizes the two conflicting objectives. Using a set of feasible solutions generated during the first episode of the game, the proposed Pareto-based DDA is used to modify the parameters of the game. Optimizing conflicting objectives generally results in a set of trade-off solutions called Pareto optimal set instead of a single solution. Therefore, the DDA is capable of selecting a single solution from the optimal Pareto based on the trade-off worth information of each solution in the optimal Pareto set.
RESULTS
Results: Experimental results with 12 unimpaired participants show the capability of the proposed Pareto-based DDA to online adjust the game parameters effectively based on a trade-off between the intensity and motivation.
CONCLUSIONS
Since rehabilitation outcomes rely on both intensity and motivation, unlike traditional DDA approaches, the capability of Pareto-based DDA to provide trade-off solutions between conflicting objectives of intensity and motivation is very promising to rehabilitation outcomes. However, multi-session investigation over a period of time needs to be carried out to examine if they influence rehabilitation outcomes positively.
CLINICALTRIAL
This work is not a clinical trial. Although humans participated in this study, they participate in the evaluation of a single-session of a rehabilitation exergame rather than a comprehensive rehabilitation intervention with no health outcomes investigated.
Title: Pareto-based Dynamic Difficulty Adjustment of a Competitive Exergame for Arm Rehabilitation (Preprint)
Description:
BACKGROUND
Lack of motivation is a major hindrance to frequent and intense exercise which is critical to rehabilitating people with arm disabilities due to old age, neurological disorders or stroke.
Recently, the use of interpersonal exergames has been associated with increased motivation and exercise intensity in arm rehabilitation and is becoming a common trend.
However, the Dynamic Difficulty Adjustment (DDA) of such games is still an open issue because unlike the traditional DDA frameworks where game intensity is simply adapted to suit the players' performance, the aim of DDA for exergames is to optimize the conflicting objectives namely of intensity and performance.
Objective: To design a dedicated DDA for rehabilitation exergames that optimize the conflicting objectives of intensity and performance by generating a set of feasible trade-off solutions.
Based on the rehabilitative needs, the tradeoff worth information of each solution is to be used to select a unique solution.
OBJECTIVE
To design a dedicated DDA for rehabilitation exergames that optimizes the conflicting objectives of intensity and performance by generating a set of feasible trade-off solutions.
Based on the rehabilitative needs, the tradeoff worth information of each solution is to be used to select a unique solution.
METHODS
We designed a Pareto-based DDA for a competitive exergame that optimizes the two conflicting objectives.
Using a set of feasible solutions generated during the first episode of the game, the proposed Pareto-based DDA is used to modify the parameters of the game.
Optimizing conflicting objectives generally results in a set of trade-off solutions called Pareto optimal set instead of a single solution.
Therefore, the DDA is capable of selecting a single solution from the optimal Pareto based on the trade-off worth information of each solution in the optimal Pareto set.
RESULTS
Results: Experimental results with 12 unimpaired participants show the capability of the proposed Pareto-based DDA to online adjust the game parameters effectively based on a trade-off between the intensity and motivation.
CONCLUSIONS
Since rehabilitation outcomes rely on both intensity and motivation, unlike traditional DDA approaches, the capability of Pareto-based DDA to provide trade-off solutions between conflicting objectives of intensity and motivation is very promising to rehabilitation outcomes.
However, multi-session investigation over a period of time needs to be carried out to examine if they influence rehabilitation outcomes positively.
CLINICALTRIAL
This work is not a clinical trial.
Although humans participated in this study, they participate in the evaluation of a single-session of a rehabilitation exergame rather than a comprehensive rehabilitation intervention with no health outcomes investigated.
Related Results
Exploring Mixed-Reality Exergames for Sports Rehabilitation: Design Insights and Evaluation Findings (Preprint)
Exploring Mixed-Reality Exergames for Sports Rehabilitation: Design Insights and Evaluation Findings (Preprint)
BACKGROUND
Exergaming, involving physically active play, provides a means for motivating and functional training. It may also offer an innovative solution for reh...
Safety and Efficacy of Atezolizumab in Ovarian Cancer
Safety and Efficacy of Atezolizumab in Ovarian Cancer
Abstract
Introduction
Although the efficacy of PD-L1 blockade has been evaluated in analyses that combine pharmacologically distinct antibodies, the specific efficacy and safety of...
Effect of boxing exergame addition on brain-derived neurotrophic factor of elderly women
Effect of boxing exergame addition on brain-derived neurotrophic factor of elderly women
Background and objectives. The elderly population is growing rapidly. The aging process will result in the decline of cognitive functions. The frequency of cognitive impairment is ...
Competition and cooperation with virtual players in an exergame
Competition and cooperation with virtual players in an exergame
Two cross-sectional studies investigated the effects of competition and cooperation with virtual players on exercise performance in an immersive Virtual reality (VR) cycle exergame...
Radioimmunotherapy with Yttrium-90-Ibritumomab Tiuxetan as Part of a Reduced Intensity Conditioning Regimen for Allogeneic Hematopoietic Cell Transplantation in Patients with Advanced Non-Hodgkin Lymphoma: A Phase I/II Study.
Radioimmunotherapy with Yttrium-90-Ibritumomab Tiuxetan as Part of a Reduced Intensity Conditioning Regimen for Allogeneic Hematopoietic Cell Transplantation in Patients with Advanced Non-Hodgkin Lymphoma: A Phase I/II Study.
Abstract
Allogeneic hematopoietic cell transplantation (HCT) using reduced intensity conditioning (RIC) regimens offers a potential curative therapy to patients with...
Rehabilitation, Physical and Rehabilitation Medicine and Community Based Rehabilitation - a comment to the debate towards a differentiated view of PRM on rehabilitation system, services and training of rehabilitation professionals
Rehabilitation, Physical and Rehabilitation Medicine and Community Based Rehabilitation - a comment to the debate towards a differentiated view of PRM on rehabilitation system, services and training of rehabilitation professionals
This comment aims to give a contribution to the debate about the best way to implement rehabilitationservices and, in particular, how specialist in Physical and Rehabilitation Medi...
GameBased NonWeight Bearing Exercise to Improve Postural Balance in Diabetic Patients Underjoining Hemodialysis
GameBased NonWeight Bearing Exercise to Improve Postural Balance in Diabetic Patients Underjoining Hemodialysis
Background: Poor balance, falls, and foot problems are serious detriments for the diabetic patients due to the obesity and diabetic foot ulcer. In addition, for the diabetic patien...
De-escalation of axillary surgery in breast cancer : patient experiences, arm morbidity, and health-related quality of life
De-escalation of axillary surgery in breast cancer : patient experiences, arm morbidity, and health-related quality of life
<p dir="ltr">In breast cancer surgery for node-positive disease, axillary staging surgery is typically performed alongside the tumour removal. Arm morbidity is a known conseq...

