Javascript must be enabled to continue!
Borderline Animation
View through CrossRef
As an artist and filmmaker working in what is notion-ally called `animation', Thorsten Fleisch works at intersections of art, science and technology. His works belong to a genre of Structural—Materialist film as well as being highly self-reflexive investigations into the minute workings of natural phenomena. In this article, Fleisch reveals some of the underlying ideas and concepts of his films as well as the techniques involved in creating them. Fleisch has been making experimental films for more than a decade now; most of them fall under the general rubric of `animation' but their production processes and techniques belie an unusual complexity of source materials, concepts and techniques. These processes are very important to the result as Fleisch tries to find unusual ways to generate images. Fleisch's work is notable for its aesthetic and technically masterful treatment of organic materials (blood, skin, ashes) and scientific phenomena (fractals, crystals, voltage). This richly illustrated article contains many colourful details about the following films: K.I.L.L. — Kinetic Image Laboratory/Lobotomy (1998), Bloodlust (1998), Silver Screen (2000), Skinflick (2002), Gestalt (2003), Friendly Fire (2003), Kosmos (2004) and Energie! (2007).
Title: Borderline Animation
Description:
As an artist and filmmaker working in what is notion-ally called `animation', Thorsten Fleisch works at intersections of art, science and technology.
His works belong to a genre of Structural—Materialist film as well as being highly self-reflexive investigations into the minute workings of natural phenomena.
In this article, Fleisch reveals some of the underlying ideas and concepts of his films as well as the techniques involved in creating them.
Fleisch has been making experimental films for more than a decade now; most of them fall under the general rubric of `animation' but their production processes and techniques belie an unusual complexity of source materials, concepts and techniques.
These processes are very important to the result as Fleisch tries to find unusual ways to generate images.
Fleisch's work is notable for its aesthetic and technically masterful treatment of organic materials (blood, skin, ashes) and scientific phenomena (fractals, crystals, voltage).
This richly illustrated article contains many colourful details about the following films: K.
I.
L.
L.
— Kinetic Image Laboratory/Lobotomy (1998), Bloodlust (1998), Silver Screen (2000), Skinflick (2002), Gestalt (2003), Friendly Fire (2003), Kosmos (2004) and Energie! (2007).
Related Results
The Politics of Animation and the Animation of Politics
The Politics of Animation and the Animation of Politics
This article demonstrates how political inquiry can guide the study of animation. It proceeds by investigating animation’s minor status within film and media studies and then the e...
Reading Animation through the Eyes of Anthropology: A Case Study of sub-Saharan African Animation
Reading Animation through the Eyes of Anthropology: A Case Study of sub-Saharan African Animation
This article aims to present an argument for why anthropology could provide animation studies with a new set of critical models that move away from the dominant paradigms that curr...
Scotland’s History of Animation: An Exploratory Account of the Key Figures and Influential Events
Scotland’s History of Animation: An Exploratory Account of the Key Figures and Influential Events
Scotland’s history of animation is a forgotten past accomplishment in the animation/VFX sector, with key influential animation professionals having had an impact both at home and a...
Discovering Animation Manuals: Their Place and Role in the History of Animation
Discovering Animation Manuals: Their Place and Role in the History of Animation
This article explores the history of animation manuals in the United States from the 1940s to the present. It argues that this history can be divided into three major periods that ...
Cognitive Animation Theory: A Process-Based Reading of Animation and Human Cognition
Cognitive Animation Theory: A Process-Based Reading of Animation and Human Cognition
This article considers both animation and human cognition in terms of process philosophy, and articulates some common ground between the processes of animation and the processes of...
Lev Kuleshov on Animation: Montaging the Image
Lev Kuleshov on Animation: Montaging the Image
The Soviet film director Lev Kuleshov has not been historically associated with animation, and yet his legacy includes: an article on animation published in the Soviet central spec...
Concrete Animation
Concrete Animation
This article was originally delivered as an illustrated lecture at the 2007 `Pervasive Animation' symposium at Tate Modern, London, 2—4 March 2007. My goal was to describe a catego...
Magic Lantern, Dark Precursor of Animation
Magic Lantern, Dark Precursor of Animation
This article works through a contrast between the magic lantern and movie projector, focusing on Meiji Japan (1868—1912) as a pivotal site in order to address the relation between ...