Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons

View through CrossRef
In game studies, meaningful play is commonly discussed and situated through Salen and Zimmerman’s (2004) definition describing it as the integrated and discernible relationship between player actions and system outcomes within the context of the game. However, this overlooks other ways that play can be meaningful. Based on observation and interviews with 20 Australian players, this article examines experiences with death in the tabletop role-playing game Dungeons & Dragons (D&D). In the context of meaningful play ( Salen & Zimmerman, 2004 ) and positive negative experiences ( Hopeametsä, 2008 ), we discuss (1) the impact of shared physical and social realities on death in D&D, (2) the design of death in D&D, and (3) how death in D&D shapes the future play and lives of players. From this, we argue that play can have meaning that transcends game boundaries, subsequently proposing the concept of “ pivotal play” to describe appealing, memorable, and transformative play experiences.
Title: Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons
Description:
In game studies, meaningful play is commonly discussed and situated through Salen and Zimmerman’s (2004) definition describing it as the integrated and discernible relationship between player actions and system outcomes within the context of the game.
However, this overlooks other ways that play can be meaningful.
Based on observation and interviews with 20 Australian players, this article examines experiences with death in the tabletop role-playing game Dungeons & Dragons (D&D).
In the context of meaningful play ( Salen & Zimmerman, 2004 ) and positive negative experiences ( Hopeametsä, 2008 ), we discuss (1) the impact of shared physical and social realities on death in D&D, (2) the design of death in D&D, and (3) how death in D&D shapes the future play and lives of players.
From this, we argue that play can have meaning that transcends game boundaries, subsequently proposing the concept of “ pivotal play” to describe appealing, memorable, and transformative play experiences.

Related Results

L᾽«unilinguisme» officiel de Constantinople byzantine (VIIe-XIIe s.)
L᾽«unilinguisme» officiel de Constantinople byzantine (VIIe-XIIe s.)
&nbsp; <p>&Nu;ί&kappa;&omicron;&sigmaf; &Omicron;&iota;&kappa;&omicron;&nu;&omicron;&mu;ί&delta;&eta;&sigmaf;</...
The Effect of Export on R&D Cost Behavior: Evidence from Korea
The Effect of Export on R&D Cost Behavior: Evidence from Korea
Purpose - This research intends to find out whether R&D cost stickiness shows differentiated aspects depending on exports in Korea. A cost behavior that indicates a lower rate ...
The Austronesian Game Taxonomy: A cross-cultural dataset of historical games
The Austronesian Game Taxonomy: A cross-cultural dataset of historical games
AbstractHumans in most cultures around the world play rule-based games, yet research on the content and structure of these games is limited. Previous studies investigating rule-bas...
Playing (Against) the Heritage: Absolutism and the French Revolution in French Digital Games Before 2000
Playing (Against) the Heritage: Absolutism and the French Revolution in French Digital Games Before 2000
This article demonstrates how digital games can confirm or subvert national historical discourses. The author analyzes selected 20th-century French historical adventure digital gam...
Evaluating Digital Games for Competitive Music Composition
Evaluating Digital Games for Competitive Music Composition
Digital games are a fertile ground for exploring novel computer music applications. While the lineage of game-based compositional praxis long precedes the advent of digital compute...
An Interdisciplinary Conducting Curriculum: Selected Theater Games From Viola Spolin’s “Improvisation for the Theater”
An Interdisciplinary Conducting Curriculum: Selected Theater Games From Viola Spolin’s “Improvisation for the Theater”
This article presents a series of theater games with clear connections to conducting and rehearsing music ensembles, explaining both how to play them and how young conductors will ...

Back to Top