Javascript must be enabled to continue!
BEING HUMAN OR BECOMING A CYBORG? EXAMINING THE TECHNOCULTURE AND HYPERREAL REALM IN HAMID’S FICTION
View through CrossRef
This research article delves into the intricate interplay between humans and their obsession with machines or technological tools within the framework of Mohsin Hamid’s literary oeuvre. It is an examination of Hamid’s five novels with an aim to investigate the evolving concept of cyborg in the face of a rapidly growing techno-culture, leading to the emergence of a hyperreal realm and a cyborgian future. By taking theoretical insights from Haraway’s notion of cyborg and Baudrillard’s concept of simulacrum and hyperreality, this study provides a multidisciplinary approach to understanding the complex dynamics of being human and the emergence of cyborg identities in Hamid’s fiction. A critical analysis of his fiction reveals how his characters seem to navigate the blurred boundaries between organic humanity and technological augmentation, shedding light on existential dilemmas in the present era.
Noble Institute for New Generation
Title: BEING HUMAN OR BECOMING A CYBORG? EXAMINING THE TECHNOCULTURE AND HYPERREAL REALM IN HAMID’S FICTION
Description:
This research article delves into the intricate interplay between humans and their obsession with machines or technological tools within the framework of Mohsin Hamid’s literary oeuvre.
It is an examination of Hamid’s five novels with an aim to investigate the evolving concept of cyborg in the face of a rapidly growing techno-culture, leading to the emergence of a hyperreal realm and a cyborgian future.
By taking theoretical insights from Haraway’s notion of cyborg and Baudrillard’s concept of simulacrum and hyperreality, this study provides a multidisciplinary approach to understanding the complex dynamics of being human and the emergence of cyborg identities in Hamid’s fiction.
A critical analysis of his fiction reveals how his characters seem to navigate the blurred boundaries between organic humanity and technological augmentation, shedding light on existential dilemmas in the present era.
Related Results
Cyborg in the “mirror” of philosophical reflection (using the example of the game “Cyberpunk 2077”)
Cyborg in the “mirror” of philosophical reflection (using the example of the game “Cyberpunk 2077”)
The cyborg is the most important futurological character, and its analysis is the purpose of this article. In order for the understanding of the Cyborg not to be limited to the ide...
Education Research Beyond Cyborg Subjectivities
Education Research Beyond Cyborg Subjectivities
The term “cyborg,” as a combination of “cybernetics” and “organism,” was coined by Manfred Clynes and Nathan Kline in 1960 in a paper presented at a National Aeronautics and Space ...
Ecotech, Alienation, and Science Realism in the Chinese Cyborg Novel Waste Tide
Ecotech, Alienation, and Science Realism in the Chinese Cyborg Novel Waste Tide
Abstract
There is a long list of Western cyberpunk fiction, but people seldom know that there is cyborg literature in China. Chen Qiufan's Waste Tide is an example o...
Cute and Monstrous Furbys in Online Fan Production
Cute and Monstrous Furbys in Online Fan Production
Image 1: Hasbro/Tiger Electronics 1998 Furby. (Photo credit: Author) Introduction Since the mid-1990s robotic and digital creatures designed to offer social interaction and compa...
Nasty pleasures: xenovisuality and schizo eroticism in trans-species pornography
Nasty pleasures: xenovisuality and schizo eroticism in trans-species pornography
The present research aims to study phenomenologically the irruption and rise of (xeno)pornographic search categories such as “Furry”, “Pet play” and “Anthro”, in 3 differentiated f...
American Jesus
American Jesus
This chapter assesses the portrayal of the cyborg in Paul Verhoeven's RoboCop (1987). RoboCop was part of the cycle of 1980 films in which the cyborg was consolidated as a genuinel...
Theory of cyborg: a new approach to fish locomotion control
Theory of cyborg: a new approach to fish locomotion control
Abstract
Cyborg in the brain-machine interface field has attracted more attention in recent years. To control a creature via a machine called cyborg method, three s...
Cyber Narrative and the Gaming Cyborg
Cyber Narrative and the Gaming Cyborg
Abstract
The notion of the cyborg is a useful tool for examining the relations between gamers and gaming environments, and the construction of narrative in gaming co...

