Javascript must be enabled to continue!
Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers: The Case of Cyberpunk 2077
View through CrossRef
Cyberpunk 2077 's negative reception stood in striking contrast to the pre-release hype around the video game built by the producer's marketing campaign and the gaming press. This study examines a selection of gaming websites, to consider their pre-release Cyberpunk 2077 coverage and the discrepancies between these early reports and the released game. Using inductive conventional content analysis, framed as thematic analysis, 148 press articles were investigated divided into nine subcategories, and three categories. These articles told an almost exclusively positive narrative, promising great performance and features. The uncritical reception of publisher information by journalists allows the authors to propose the notion of “broken promises marketing”. The article contextualizes this term in the gaming ecosystem, arguing that over-optimistic marketing is amplified through features of the online press ecology. Finally, the results are considered from a business ethics perspective, with a set of communications recommendations for both journalists and game publishers.
SAGE Publications
Title: Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers: The Case of Cyberpunk 2077
Description:
Cyberpunk 2077 's negative reception stood in striking contrast to the pre-release hype around the video game built by the producer's marketing campaign and the gaming press.
This study examines a selection of gaming websites, to consider their pre-release Cyberpunk 2077 coverage and the discrepancies between these early reports and the released game.
Using inductive conventional content analysis, framed as thematic analysis, 148 press articles were investigated divided into nine subcategories, and three categories.
These articles told an almost exclusively positive narrative, promising great performance and features.
The uncritical reception of publisher information by journalists allows the authors to propose the notion of “broken promises marketing”.
The article contextualizes this term in the gaming ecosystem, arguing that over-optimistic marketing is amplified through features of the online press ecology.
Finally, the results are considered from a business ethics perspective, with a set of communications recommendations for both journalists and game publishers.
Related Results
Küberpunk ilma teadusulmeta / Cyberpunk without Science Fiction
Küberpunk ilma teadusulmeta / Cyberpunk without Science Fiction
Artikkel lähtub hüpoteesist, et mida tehnilisemaks muutub nüüdisaegne globaliseerunud kultuuriruum, seda teadusulmelisemaks muutub realism, mis püüab seda kultuuriruumi usutavalt p...
The influence of micro influencers and digital marketing on product purchasing decisions at tiktok shop in bengkulu city
The influence of micro influencers and digital marketing on product purchasing decisions at tiktok shop in bengkulu city
THE INFLUENCE OF MICRO-INFLUENCERS AND DIGITAL MARKETING ON PURCHASE DECISIONS OF TIKTOK SHOP CUSTOMERS IN BENGKULU CITY
Andhes Tiani Putri, Meylaty F
12Faculty Of Economic
E...
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Hydatid Disease of The Brain Parenchyma: A Systematic Review
Hydatid Disease of The Brain Parenchyma: A Systematic Review
Abstarct
Introduction
Isolated brain hydatid disease (BHD) is an extremely rare form of echinococcosis. A prompt and timely diagnosis is a crucial step in disease management. This ...
The contribution of linguistic landscape to the construction of a dystopian world in the video game Cyberpunk 2077
The contribution of linguistic landscape to the construction of a dystopian world in the video game Cyberpunk 2077
The aim of this article is to show the contribution of linguistic landscape to the construction of a dystopian world in the video game Cyberpunk 2077. Virtual linguistic landscape ...
Chippin’ In: An Analysis of the Criminological Concepts Within Cyberpunk 2077
Chippin’ In: An Analysis of the Criminological Concepts Within Cyberpunk 2077
The cyberpunk genre dominates much of our popular culture, from how we think of cyber- and white-collar crime, to our understanding of how technology influences the criminal justic...
Audio and video editing system design based on OpenCV
Audio and video editing system design based on OpenCV
With the rapid development of the Internet, a new carrier for people to perceive the world and communicate with each other - audio and video - is gradually being favoured by the pu...

