Javascript must be enabled to continue!
A Mobile Game to Support Smoking Cessation: Prototype Assessment (Preprint)
View through CrossRef
BACKGROUND
Cigarette smoking results in an estimated seven million deaths annually. Almost half of all smokers attempt to quit each year, yet only approximately 6% are successful. Although there are multiple effective interventions that can increase these odds, substantial room remains for improvement. One effective approach to helping smokers quit is contingency management, where quitting is incentivized with the delivery of monetary rewards in exchange for objective evidence (eg, exhaled carbon monoxide levels) of abstinence.
OBJECTIVE
We assessed the feasibility and promise of Inspired, a contingency management mobile app for smoking cessation that uses game-based rewards to incentivize abstinence from smoking instead of the monetary (or material) rewards typically used. We sought participant feedback and limited objective data on: the features and design of Inspired, interest in using Inspired when it becomes available, the likelihood of Inspired being an effective cessation aid, and the rank order preference of Inspired relative to other familiar smoking cessation aids.
METHODS
Twenty-eight treatment-seeking smokers participated in this study. Participants attended a single one-hour session in which they received an overview of the goals of the Inspired mobile game, practiced submitting breath carbon monoxide (CO) samples, and played representative levels of the game. Participants were then told that they could play an extra level, or they could stop, complete an outcome survey, receive payment, and be dismissed. A sign-up sheet requesting personal contact information was available for those who wished to be notified when the full version of Inspired becomes available.
RESULTS
Using binary criteria for endorsement, participants indicated that, assuming it was currently available and fully developed, they would be more likely to use Inspired than: any other smoking cessation aid (21/28, 75%), the nicotine patch (23/28, 82%), a drug designed to reduce smoking cravings (23/28, 82%), or a program involving attendance in training sessions or support group meetings (27/28, 96%). In the questionnaire, participants indicated that both the Inspired program (26/28, 93%) and the Inspired game would be “Fun” (28/28, 100%), and 71% (20/28) reported that the program would help them personally quit smoking. Fifty-eight percent of participants (15/26) chose to continue playing the game rather than immediately collecting payment for participation and leaving. Eighty-two percent of participants (23/28) signed up to be notified when the full version of Inspired becomes available.
CONCLUSIONS
This was the first study to evaluate a game-based contingency management app that uses game-based virtual goods as rewards for smoking abstinence. The outcomes suggest that the completed app has potential to be an effective smoking cessation aid that would be widely adopted by smokers wishing to quit.
Title: A Mobile Game to Support Smoking Cessation: Prototype Assessment (Preprint)
Description:
BACKGROUND
Cigarette smoking results in an estimated seven million deaths annually.
Almost half of all smokers attempt to quit each year, yet only approximately 6% are successful.
Although there are multiple effective interventions that can increase these odds, substantial room remains for improvement.
One effective approach to helping smokers quit is contingency management, where quitting is incentivized with the delivery of monetary rewards in exchange for objective evidence (eg, exhaled carbon monoxide levels) of abstinence.
OBJECTIVE
We assessed the feasibility and promise of Inspired, a contingency management mobile app for smoking cessation that uses game-based rewards to incentivize abstinence from smoking instead of the monetary (or material) rewards typically used.
We sought participant feedback and limited objective data on: the features and design of Inspired, interest in using Inspired when it becomes available, the likelihood of Inspired being an effective cessation aid, and the rank order preference of Inspired relative to other familiar smoking cessation aids.
METHODS
Twenty-eight treatment-seeking smokers participated in this study.
Participants attended a single one-hour session in which they received an overview of the goals of the Inspired mobile game, practiced submitting breath carbon monoxide (CO) samples, and played representative levels of the game.
Participants were then told that they could play an extra level, or they could stop, complete an outcome survey, receive payment, and be dismissed.
A sign-up sheet requesting personal contact information was available for those who wished to be notified when the full version of Inspired becomes available.
RESULTS
Using binary criteria for endorsement, participants indicated that, assuming it was currently available and fully developed, they would be more likely to use Inspired than: any other smoking cessation aid (21/28, 75%), the nicotine patch (23/28, 82%), a drug designed to reduce smoking cravings (23/28, 82%), or a program involving attendance in training sessions or support group meetings (27/28, 96%).
In the questionnaire, participants indicated that both the Inspired program (26/28, 93%) and the Inspired game would be “Fun” (28/28, 100%), and 71% (20/28) reported that the program would help them personally quit smoking.
Fifty-eight percent of participants (15/26) chose to continue playing the game rather than immediately collecting payment for participation and leaving.
Eighty-two percent of participants (23/28) signed up to be notified when the full version of Inspired becomes available.
CONCLUSIONS
This was the first study to evaluate a game-based contingency management app that uses game-based virtual goods as rewards for smoking abstinence.
The outcomes suggest that the completed app has potential to be an effective smoking cessation aid that would be widely adopted by smokers wishing to quit.
Related Results
Varenicline Versus Cytisine for Smoking Cessation in a Primary Care Setting: A Randomized Controlled Trial
Varenicline Versus Cytisine for Smoking Cessation in a Primary Care Setting: A Randomized Controlled Trial
Abstract
Our study aims to implement a smoking cessation program using pharmacotherapy in a real-life setting — primary care practices in Croatia and Slovenia — and...
Formerly Smoking and Currently Smoking Cancer Survivors’ View on Smoking Cessation – A Qualitative Study
Formerly Smoking and Currently Smoking Cancer Survivors’ View on Smoking Cessation – A Qualitative Study
Background
Drastic life events, such as a cancer diagnosis, do not necessarily lead to a reduction in unhealthy and dysfunctional behaviors like smoking. Contin...
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Smoking Cessation, Weight Change, and Risk of Dementia: A Prospective Cohort Study
Smoking Cessation, Weight Change, and Risk of Dementia: A Prospective Cohort Study
Abstract
Objectives
To assess the associations of smoking cessation and post-cessation weight gain with the risk of dementia an...
Awareness and needs of smoking cessation services for female emotional laborers, parcel delivery workers, transportation workers, and construction workers in Korea
Awareness and needs of smoking cessation services for female emotional laborers, parcel delivery workers, transportation workers, and construction workers in Korea
Abstract
Background
With the coronavirus disease 2019 (COVID-19) and consequent COVID-19 blues striking the world, cigarette sales rose by 5.4% in 2020 compared to the pre...
Evaluating the effect of smoking and its cessation on semen parameters
Evaluating the effect of smoking and its cessation on semen parameters
Our primary aim was to investigate the reversibility of the negative impact of smoking on male fertility. Secondarily, we studied the effect of both time after smoking cessation as...
A Comparison of the Factor Analysis on Smoking Cessation Success between Inpatient Smoking Cessation Program and Residential Smoking Cessation Program
A Comparison of the Factor Analysis on Smoking Cessation Success between Inpatient Smoking Cessation Program and Residential Smoking Cessation Program
Background: Since 2015, Smoking cessation program have been provided by the local smoking cessation support center in Korea. This program consisted of a 5-days of residential smoki...
1.E. Workshop: Sharing experiences and evidence on smoking cessation interventions during pregnancy
1.E. Workshop: Sharing experiences and evidence on smoking cessation interventions during pregnancy
Abstract
Smoking during pregnancy has negative health consequences for maternal and children’s health, e.g. an increased chance of an ectopic pregnancy, low birth we...

