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Picture Games in Story Frames and the Play Spaces of Autography
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This chapter explores puzzles and other ludic devices in Epileptic, Cancer Vixen, and Fun Home, asking what is produced when autobiographical graphic novels stop showing and telling and start playing. The goal is to understand the tendency in some autography for picture puzzles, labyrinths, and matching exercises. The chapter examines the implications of graphic memoir's penchant for ludic interactivity (“ludic” refers to acts of play solicited by the text as well as the textual spaces that these solicitations inscribe). More specifically, it considers what happens to reading and readers when this shift to play occurs. It also investigates how shifts to the ludic give rise to tactile “reading” experiences that reveal graphic memoir's investments in embodiment and materiality. The chapter shows that the play spaces of autobiographical graphic novels beckon transformative agency in the field of the reader, whose actions therein are both emancipatory and puzzling.
Title: Picture Games in Story Frames and the Play Spaces of Autography
Description:
This chapter explores puzzles and other ludic devices in Epileptic, Cancer Vixen, and Fun Home, asking what is produced when autobiographical graphic novels stop showing and telling and start playing.
The goal is to understand the tendency in some autography for picture puzzles, labyrinths, and matching exercises.
The chapter examines the implications of graphic memoir's penchant for ludic interactivity (“ludic” refers to acts of play solicited by the text as well as the textual spaces that these solicitations inscribe).
More specifically, it considers what happens to reading and readers when this shift to play occurs.
It also investigates how shifts to the ludic give rise to tactile “reading” experiences that reveal graphic memoir's investments in embodiment and materiality.
The chapter shows that the play spaces of autobiographical graphic novels beckon transformative agency in the field of the reader, whose actions therein are both emancipatory and puzzling.
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