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Gaze-Hand Steering for Travel and Multitasking in Virtual Environments
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As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs free viewing, making multitasking difficult. We present a gaze-hand steering technique that combines eye-tracking with hand-pointing: users steer only when gaze aligns with a hand-defined target, reducing unintended actions and enabling free look. Speed is controlled via either a joystick or a waist-level speed circle. We evaluated our method in a user study (N=20) across multitasking and single-task scenarios, comparing it to a similar technique. Results show that gaze-hand steering maintains performance and enhances user comfort and spatial awareness during multitasking. Our findings support the use of gaze-hand steering in gaze-dominant VR applications requiring precision and simultaneous interaction. Our method significantly improves VR navigation in gaze-dominant, multitasking-intensive applications, supporting immersion and efficient control.
Title: Gaze-Hand Steering for Travel and Multitasking in Virtual Environments
Description:
As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows.
Traditional gaze- or hand-based navigation often limits user precision or impairs free viewing, making multitasking difficult.
We present a gaze-hand steering technique that combines eye-tracking with hand-pointing: users steer only when gaze aligns with a hand-defined target, reducing unintended actions and enabling free look.
Speed is controlled via either a joystick or a waist-level speed circle.
We evaluated our method in a user study (N=20) across multitasking and single-task scenarios, comparing it to a similar technique.
Results show that gaze-hand steering maintains performance and enhances user comfort and spatial awareness during multitasking.
Our findings support the use of gaze-hand steering in gaze-dominant VR applications requiring precision and simultaneous interaction.
Our method significantly improves VR navigation in gaze-dominant, multitasking-intensive applications, supporting immersion and efficient control.
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