Javascript must be enabled to continue!
Characterizing Omega-Regularity through Finite-Memory Determinacy of Games on Infinite Graphs
View through CrossRef
We consider zero-sum games on infinite graphs, with objectives specified as
sets of infinite words over some alphabet of colors. A well-studied class of
objectives is the one of $\omega$-regular objectives, due to its relation to
many natural problems in theoretical computer science. We focus on the strategy
complexity question: given an objective, how much memory does each player
require to play as well as possible? A classical result is that finite-memory
strategies suffice for both players when the objective is $\omega$-regular. We
show a reciprocal of that statement: when both players can play optimally with
a chromatic finite-memory structure (i.e., whose updates can only observe
colors) in all infinite game graphs, then the objective must be
$\omega$-regular. This provides a game-theoretic characterization of
$\omega$-regular objectives, and this characterization can help in obtaining
memory bounds. Moreover, a by-product of our characterization is a new
one-to-two-player lift: to show that chromatic finite-memory structures suffice
to play optimally in two-player games on infinite graphs, it suffices to show
it in the simpler case of one-player games on infinite graphs. We illustrate
our results with the family of discounted-sum objectives, for which
$\omega$-regularity depends on the value of some parameters.
Centre pour la Communication Scientifique Directe (CCSD)
Title: Characterizing Omega-Regularity through Finite-Memory Determinacy of Games on Infinite Graphs
Description:
We consider zero-sum games on infinite graphs, with objectives specified as
sets of infinite words over some alphabet of colors.
A well-studied class of
objectives is the one of $\omega$-regular objectives, due to its relation to
many natural problems in theoretical computer science.
We focus on the strategy
complexity question: given an objective, how much memory does each player
require to play as well as possible? A classical result is that finite-memory
strategies suffice for both players when the objective is $\omega$-regular.
We
show a reciprocal of that statement: when both players can play optimally with
a chromatic finite-memory structure (i.
e.
, whose updates can only observe
colors) in all infinite game graphs, then the objective must be
$\omega$-regular.
This provides a game-theoretic characterization of
$\omega$-regular objectives, and this characterization can help in obtaining
memory bounds.
Moreover, a by-product of our characterization is a new
one-to-two-player lift: to show that chromatic finite-memory structures suffice
to play optimally in two-player games on infinite graphs, it suffices to show
it in the simpler case of one-player games on infinite graphs.
We illustrate
our results with the family of discounted-sum objectives, for which
$\omega$-regularity depends on the value of some parameters.
Related Results
A-198 Acute Effects of a Single Moderate-intensity Exercise on Omega-3 and Omega-6 Metabolic Pathway Using Whole Blood Lipidomics
A-198 Acute Effects of a Single Moderate-intensity Exercise on Omega-3 and Omega-6 Metabolic Pathway Using Whole Blood Lipidomics
Abstract
Background
Omega-3 fatty acid supplementation can reduce muscle soreness and maintain muscle function following eccentr...
Многомодовые перепутанные состояния в связанных оптических параметрических взаимодействиях и их применения в телепортации
Многомодовые перепутанные состояния в связанных оптических параметрических взаимодействиях и их применения в телепортации
Des états intriqués créés dans les interactions paramétriques optiques et leurs applications en téléportation
La thèse est consacrée au développement de la théorie ...
Abstract P290: Dietary and Serum Omega-6 and Omega-3 Fatty Acids Are Associated With Physical and Metabolic Dysfunction in Chronic Stroke Survivors
Abstract P290: Dietary and Serum Omega-6 and Omega-3 Fatty Acids Are Associated With Physical and Metabolic Dysfunction in Chronic Stroke Survivors
Background:
Higher dietary intake of omega-6/omega-3 ratios is associated with reduced physical functioning in older adults, but is not well documented in chronic strok...
Determinacy of Schmidt's Game and Other Intersection Games
Determinacy of Schmidt's Game and Other Intersection Games
Schmidt's game, and other similar intersection games have played an important role in recent years in applications to number theory, dynamics, and Diophantine approximation theory....
Omega-6/omega-3 ratio serum, omega-3 index, and hs-CRP serum in obese adolescents aged 16-18 years
Omega-6/omega-3 ratio serum, omega-3 index, and hs-CRP serum in obese adolescents aged 16-18 years
The incidence of obesity in the world has more than tripled between 1975 and 2016.
International organizations and many researchers continue to look for causes of obesity.
The expe...
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
North Syrian Mortaria and Other Late Roman Personal and Utility Objects Bearing Inscriptions of Good Luck
North Syrian Mortaria and Other Late Roman Personal and Utility Objects Bearing Inscriptions of Good Luck
<span style="font-size: 11pt; color: black; font-family: 'Times New Roman','serif'">ΠΗΛΙΝΑ ΙΓ&Delta...
Hyperarithmetical complexity of infinitary action logic with multiplexing
Hyperarithmetical complexity of infinitary action logic with multiplexing
Abstract
In 2023, Kuznetsov and Speranski introduced infinitary action logic with multiplexing $!^{m}\nabla \textrm{ACT}_{\omega }$ and proved that the derivability ...

