Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

THE INFLUENCE OF ONLINE GAMES ON LEARNING MOTIVATION, SOCIAL INTERACTION AND HINDU RELIGIOUS BEHAVIOR IN CLASS XI SMA (SLUA) SARASWATI 1 DENPASAR

View through CrossRef
This online game is a modern game that has become a trend nowadays and its fans range from children to adults. With the rise of online games among students, the author visited SMA (SLUA) Saraswati 1 Denpasar. Why was SMA (SLUA) Saraswati 1 Denpasar chosen, because SMA (SLUA) Saraswati 1 Denpasar is the oldest private high school in Denpasar, and to this day still exists among the community. The location of SMA (SLUA) Saraswati 1 Denpasar is in the city center and around it there are places to play online games. Based on several research results, it was found that online games have an influence on learning motivation, social interaction, student behavior, therefore this research wants to prove 1. Is there an influence of online games on student learning motivation? 2. Is there an influence of online games on students' social interactions? 3. Is there an influence of online games on students' religious behavior? This research design is quantitative research. Data collection methods use questionnaires, observation and literature. Data analysis uses inferential statistical analysis, namely regression. The results of hypothesis testing regarding the influence between Online Games and Learning Motivation show that the research hypothesis has been tested, namely that there is a positive influence of Online Games on the Learning Motivation of class 11 students at SLUA Saraswati Denpasar, statistically proven by the results of linear regression analysis where the tcount value is 19.682 while the ttable is 1.960. Because ttable is smaller than tcount (1.960 <19.682) and significance (sig.) 0.000 < 0.05 so H0 is rejected and Ha is accepted. This means that there is a significant positive influence of the Online Game variable (X) on Learning Motivation (Y1). There is an influence of online games on social interaction. The results of the hypothesis test show that the tcount value is 13,682, while the ttable is 1.960. Because ttable is smaller than tcount (1.960<13,682) and significance (sig.) 0.000 <0.05, there is a significant positive influence of the Online Game variable (X) on social interaction (Y2). There is an influence between online games on students' religious behavior. Hypothesis test results show that the tcount value is 14,734 while ttable is 1.960. Because ttable is smaller than tcount (1.960<14,734) and significance (sig.) 0.000 <0.05. This means that Ho is rejected and Ha is accepted, so there is a significant positive influence of the Online Game variable (X) on Hindu Religious Behavior (Y3).
Title: THE INFLUENCE OF ONLINE GAMES ON LEARNING MOTIVATION, SOCIAL INTERACTION AND HINDU RELIGIOUS BEHAVIOR IN CLASS XI SMA (SLUA) SARASWATI 1 DENPASAR
Description:
This online game is a modern game that has become a trend nowadays and its fans range from children to adults.
With the rise of online games among students, the author visited SMA (SLUA) Saraswati 1 Denpasar.
Why was SMA (SLUA) Saraswati 1 Denpasar chosen, because SMA (SLUA) Saraswati 1 Denpasar is the oldest private high school in Denpasar, and to this day still exists among the community.
The location of SMA (SLUA) Saraswati 1 Denpasar is in the city center and around it there are places to play online games.
Based on several research results, it was found that online games have an influence on learning motivation, social interaction, student behavior, therefore this research wants to prove 1.
Is there an influence of online games on student learning motivation? 2.
Is there an influence of online games on students' social interactions? 3.
Is there an influence of online games on students' religious behavior? This research design is quantitative research.
Data collection methods use questionnaires, observation and literature.
Data analysis uses inferential statistical analysis, namely regression.
The results of hypothesis testing regarding the influence between Online Games and Learning Motivation show that the research hypothesis has been tested, namely that there is a positive influence of Online Games on the Learning Motivation of class 11 students at SLUA Saraswati Denpasar, statistically proven by the results of linear regression analysis where the tcount value is 19.
682 while the ttable is 1.
960.
Because ttable is smaller than tcount (1.
960 <19.
682) and significance (sig.
) 0.
000 < 0.
05 so H0 is rejected and Ha is accepted.
This means that there is a significant positive influence of the Online Game variable (X) on Learning Motivation (Y1).
There is an influence of online games on social interaction.
The results of the hypothesis test show that the tcount value is 13,682, while the ttable is 1.
960.
Because ttable is smaller than tcount (1.
960<13,682) and significance (sig.
) 0.
000 <0.
05, there is a significant positive influence of the Online Game variable (X) on social interaction (Y2).
There is an influence between online games on students' religious behavior.
Hypothesis test results show that the tcount value is 14,734 while ttable is 1.
960.
Because ttable is smaller than tcount (1.
960<14,734) and significance (sig.
) 0.
000 <0.
05.
This means that Ho is rejected and Ha is accepted, so there is a significant positive influence of the Online Game variable (X) on Hindu Religious Behavior (Y3).

Related Results

DAMPAK TEKNOLOGI TERHADAP PROSES BELAJAR MENGAJAR
DAMPAK TEKNOLOGI TERHADAP PROSES BELAJAR MENGAJAR
DAFTAR PUSTAKAAditama, M. H. R., &amp; Selfiardy, S. (2022). Kehidupan Mahasiswa Kuliah Sambil Bekerja di Masa Pandemi Covid-19. Kidspedia: Jurnal Pendidikan Anak Usia Dini, 3(...
ANALISIS KEBUTUHAN GURU AGAMA HINDU DI KOTA MATARAM DAN SIGNIFIKANSINYA DENGAN LULUSAN INSTITUT AGAMA HINDU NEGERI GDE PUDJA MATARAM
ANALISIS KEBUTUHAN GURU AGAMA HINDU DI KOTA MATARAM DAN SIGNIFIKANSINYA DENGAN LULUSAN INSTITUT AGAMA HINDU NEGERI GDE PUDJA MATARAM
The shortage of Hindu Religion Teachers is one of the main problems for the world of education. We hope that with the large number of Hindu religious colleges and graduates of the ...
SPECIFICATION FOR TESTING AUTOMOTIVE MINIATURE BULBS
SPECIFICATION FOR TESTING AUTOMOTIVE MINIATURE BULBS
<div class="section abstract"> <div class="htmlview paragraph">The procedures contained in this specification cover the laboratory testing of miniature incandescent b...
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...

Back to Top