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Co-creating virtual reality for pain education: A qualitative study to explore factors influencing participation
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Background
Students have challenges in assessing pain. Virtual Reality applications (VR-app) can help
visualization, thus helping students better understand a patient's pain experiences. Inviting
teachers and students to co-creating a VR app will improve innovation. Nevertheless, previous studies reported that the power dynamic between teachers and students influenced co-creations. In developing VR, students have an additional advantage
over teachers, as they are digital natives. Yet, it is less explored if students’ technology
superiority influenced the co-creation dynamic. This study aimed to investigate the
influencing factors for participation experienced by the teachers and students in co-creating
a VR app for pain education.
Summary of Work
Ten medical students and twelve teachers participated in the co-creation to develop a VR
app for pain education. We provided an orientation session to introduce the co-creation
approach and VR technology. We conducted two parallel online co-creation sessions, where
students and teachers discussed together, and the research team served as facilitators.
Afterwards, we interviewed students and teachers in separate Focus Group Discussions
(FGDs) to explore influencing factors for participation. We recorded the co-creation sessions
and the FGDs and transcribed the recordings. We used a thematic analysis approach to
analyze the data.
Summary of Results
Three factors influenced participation in co-creation: participants’ experience in using VR,
organization of co-creation, and participants’ attitudes toward co-creation. Experience in
using VR enabled participants to share more active contributions. The organization of the cocreation included time availability and the facilitators’ strategy to manage interaction.
Teachers with a positive attitude toward co-creation were more open to students’
participation and appreciation of students’ expertise in technology. Meanwhile, teachers
noticed students’ hesitance to discuss with teachers, which students confirmed.
Discussion and Conclusion
In co-creating a new technology like VR, participants' prior experience is beneficial. For
students, this experience also enhances participation. Attitude toward co-creation and
adequate time for discussion also influenced participation, primarily to support student-teacher interaction.
Take home messages
Preparation of co-creation in developing VR apps should focus on introducing the technology
and promoting a positive attitude toward co-creation. The facilitator's role is essential to
create a supportive environment, such as inviting participants to contribute ideas and
managing student-teacher interactions.
Title: Co-creating virtual reality for pain education: A qualitative study to explore factors influencing participation
Description:
Background
Students have challenges in assessing pain.
Virtual Reality applications (VR-app) can help
visualization, thus helping students better understand a patient's pain experiences.
Inviting
teachers and students to co-creating a VR app will improve innovation.
Nevertheless, previous studies reported that the power dynamic between teachers and students influenced co-creations.
In developing VR, students have an additional advantage
over teachers, as they are digital natives.
Yet, it is less explored if students’ technology
superiority influenced the co-creation dynamic.
This study aimed to investigate the
influencing factors for participation experienced by the teachers and students in co-creating
a VR app for pain education.
Summary of Work
Ten medical students and twelve teachers participated in the co-creation to develop a VR
app for pain education.
We provided an orientation session to introduce the co-creation
approach and VR technology.
We conducted two parallel online co-creation sessions, where
students and teachers discussed together, and the research team served as facilitators.
Afterwards, we interviewed students and teachers in separate Focus Group Discussions
(FGDs) to explore influencing factors for participation.
We recorded the co-creation sessions
and the FGDs and transcribed the recordings.
We used a thematic analysis approach to
analyze the data.
Summary of Results
Three factors influenced participation in co-creation: participants’ experience in using VR,
organization of co-creation, and participants’ attitudes toward co-creation.
Experience in
using VR enabled participants to share more active contributions.
The organization of the cocreation included time availability and the facilitators’ strategy to manage interaction.
Teachers with a positive attitude toward co-creation were more open to students’
participation and appreciation of students’ expertise in technology.
Meanwhile, teachers
noticed students’ hesitance to discuss with teachers, which students confirmed.
Discussion and Conclusion
In co-creating a new technology like VR, participants' prior experience is beneficial.
For
students, this experience also enhances participation.
Attitude toward co-creation and
adequate time for discussion also influenced participation, primarily to support student-teacher interaction.
Take home messages
Preparation of co-creation in developing VR apps should focus on introducing the technology
and promoting a positive attitude toward co-creation.
The facilitator's role is essential to
create a supportive environment, such as inviting participants to contribute ideas and
managing student-teacher interactions.
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