Javascript must be enabled to continue!
Off Center Episode 16: Alternate Reality Games with Patrick Jagoda
View through CrossRef
Scott Rettberg talks to Patrick Jagoda—University of Chicago professor and cofounder of both the Game Changer Chicago Design Lab and the Transmedia Story Lab—about transmedia storytelling, alternate reality games, the differences in narrative design for video games and ARGs, and the role ARGs can have in a community.
Title: Off Center Episode 16: Alternate Reality Games with Patrick Jagoda
Description:
Scott Rettberg talks to Patrick Jagoda—University of Chicago professor and cofounder of both the Game Changer Chicago Design Lab and the Transmedia Story Lab—about transmedia storytelling, alternate reality games, the differences in narrative design for video games and ARGs, and the role ARGs can have in a community.
Related Results
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Islamic Aspects in Nussa Dan Rara Animated Film: Tzvetan Todorov Narrative Analysis/ Aspek-Aspek Islam pada Film Animasi Nussa Dan Rara: Analisis Narasi Tzvetan Todorov
Islamic Aspects in Nussa Dan Rara Animated Film: Tzvetan Todorov Narrative Analysis/ Aspek-Aspek Islam pada Film Animasi Nussa Dan Rara: Analisis Narasi Tzvetan Todorov
Advances in technology require Muslims to change the method of preaching. The da'wah method of utilizing the internet seems to make it easier for every individual to gain Islamic k...
Serious games for environmental education
Serious games for environmental education
AbstractSerious games are increasingly popular in multiple fields, including education and environmental engagement. We conducted a systematic review to examine the reasons for thi...
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...
Ethnography in Play: Didactic Games of Russian Germans
Ethnography in Play: Didactic Games of Russian Germans
This article presents the case of creating educational games with linguistic, ethnic and cultural components. Games are viewed as a means of conveying important cultural informatio...
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...
ANALISIS ALIH KODE DAN CAMPUR KODE PADA FILM “SANG PRAWIRA EPISODE I DAN EPISODE II” KARYA ONET ADITHIA RIZLAN
ANALISIS ALIH KODE DAN CAMPUR KODE PADA FILM “SANG PRAWIRA EPISODE I DAN EPISODE II” KARYA ONET ADITHIA RIZLAN
This study of code switching and code mixing analysis in the film "Sang Prawira Episode I and Episode II" by Onet Adithia Rizlan aims to determine code switching and code mixing se...
The rise of social casino games: Changes in the size and composition of the Android social casino market from 2012-2020, availability to children, and predictions for future growth
The rise of social casino games: Changes in the size and composition of the Android social casino market from 2012-2020, availability to children, and predictions for future growth
Social casino games are video games that consist of simulations of gambling products and activities. Players of social casino games may pay money to gamble. However, they are unabl...

