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Map Symbols in Video Games: the Example of “Valheim”
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AbstractThe main focus of this article is to examine the interpretation of twelve cartographic symbols on the map in Valheim. The authors set the research goal: to investigate how players and non-players interpret the symbols. The Valheim video game, which was released in 2021, is a survival game set in an open world. The authors noticed that game developers did not provide a direct explanation of the map symbols used, which could result in a different interpretation and experience of the game. The authors adopted a survey on the LimeSurvey platform as research methodology. This survey tool was used to gather information on experiences and interpretations of map symbols among a diverse group of respondents. Using online forums allowed one to disseminate the survey to a large audience of players from all over the world. Then, using the categorisation method for individual questions, a large database of respondents’ answers was created. Through the analysis, the authors checked the interpretation of symbols and presented the results in the form of graphs. Then, using statistical tests, they analysed the relationship between individual symbols. The study reveals that there are intergroup differences in responses to symbols directly related to the game. With more complicated symbols that did not emphasise an unambiguous answer, both groups of respondents had a problem with indicating the meaning of the symbol. For future research, it is worth continuing research on the interpretation of various map symbols not only in games, but also in all cartographic products.
Springer Science and Business Media LLC
Title: Map Symbols in Video Games: the Example of “Valheim”
Description:
AbstractThe main focus of this article is to examine the interpretation of twelve cartographic symbols on the map in Valheim.
The authors set the research goal: to investigate how players and non-players interpret the symbols.
The Valheim video game, which was released in 2021, is a survival game set in an open world.
The authors noticed that game developers did not provide a direct explanation of the map symbols used, which could result in a different interpretation and experience of the game.
The authors adopted a survey on the LimeSurvey platform as research methodology.
This survey tool was used to gather information on experiences and interpretations of map symbols among a diverse group of respondents.
Using online forums allowed one to disseminate the survey to a large audience of players from all over the world.
Then, using the categorisation method for individual questions, a large database of respondents’ answers was created.
Through the analysis, the authors checked the interpretation of symbols and presented the results in the form of graphs.
Then, using statistical tests, they analysed the relationship between individual symbols.
The study reveals that there are intergroup differences in responses to symbols directly related to the game.
With more complicated symbols that did not emphasise an unambiguous answer, both groups of respondents had a problem with indicating the meaning of the symbol.
For future research, it is worth continuing research on the interpretation of various map symbols not only in games, but also in all cartographic products.
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