Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Vibrotactile Feedback to Make Real Walking inVirtual Reality More Accessible

View through CrossRef
<p>This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that gait disturbances in VR users are significant usability barriers. However, adequate research has not been performed to address this problem. In our study, 39 participants (with mobility impairments: 18, without mobility impairments: 21) performed timed walking tasks in a real-world environment and identical activities in a VR environment with different forms of vibrotactile feedback (spatial, static, and rhythmic). Within-group results revealed that each form of vibrotactile feedback improved gait performance in VR significantly (p < .001) relative to the no vibrotactile condition in VR for individuals with and without mobility impairments. Moreover, spatial vibrotactile feedback increased gait performance significantly (p < .001) in both participant groups compared to other vibrotactile conditions. The findings of this research will help to make real walking in VR more accessible for those with and without mobility impairments. </p>
Institute of Electrical and Electronics Engineers (IEEE)
Title: Vibrotactile Feedback to Make Real Walking inVirtual Reality More Accessible
Description:
<p>This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.
e.
, walking patterns) in virtual reality (VR).
Prior studies have demonstrated that gait disturbances in VR users are significant usability barriers.
However, adequate research has not been performed to address this problem.
In our study, 39 participants (with mobility impairments: 18, without mobility impairments: 21) performed timed walking tasks in a real-world environment and identical activities in a VR environment with different forms of vibrotactile feedback (spatial, static, and rhythmic).
Within-group results revealed that each form of vibrotactile feedback improved gait performance in VR significantly (p < .
001) relative to the no vibrotactile condition in VR for individuals with and without mobility impairments.
Moreover, spatial vibrotactile feedback increased gait performance significantly (p < .
001) in both participant groups compared to other vibrotactile conditions.
The findings of this research will help to make real walking in VR more accessible for those with and without mobility impairments.
 </p>.

Related Results

Shaping Material Experiences: Designing Vibrotactile Feedback for Active Perception
Shaping Material Experiences: Designing Vibrotactile Feedback for Active Perception
Imagine running your finger over a grid. The fingertip will start vibrating as it hits each individual element. This vibration is a function of both the spacing of the grid and the...
0790 Positional Obstructive Sleep Apnoea: When and Why the Neck-Based Vibrotactile Device Fails
0790 Positional Obstructive Sleep Apnoea: When and Why the Neck-Based Vibrotactile Device Fails
Abstract Introduction The efficacy of positional therapy with a neck vibrotactile device for positional obstructive sleep apnoea...
Motor module generalization across balance and walking is reduced after stroke
Motor module generalization across balance and walking is reduced after stroke
AbstractHere, we examined features of muscle coordination associated with reduced walking performance in chronic stroke survivors. Using motor module (a.k.a. muscle synergy) analys...
Written Feedback In Second Language Writing: Perceptions Of Vietnamese Teachers And Students
Written Feedback In Second Language Writing: Perceptions Of Vietnamese Teachers And Students
<p>Writing can be very challenging for ESL students since they need to overcome the changes associated with academic writing styles and their mechanics in order to improve th...
Measurement of Human Walking Movements by Using a Mobile Health App: Motion Sensor Data Analysis (Preprint)
Measurement of Human Walking Movements by Using a Mobile Health App: Motion Sensor Data Analysis (Preprint)
BACKGROUND This study presents a new approach to measure and analyze the walking balance of humans by collecting motion sensor data in a smartphone. ...
Evaluating complex walking in aging and neurological disease : from motor behavior to brain activity
Evaluating complex walking in aging and neurological disease : from motor behavior to brain activity
<p dir="ltr"><b>Aim</b>: To develop and validate a measurement protocol for evaluating cognitive-motor performance during complex walking in younger adults, older...
Dual task prioritization during overground and treadmill walking
Dual task prioritization during overground and treadmill walking
AbstractBackgroundThe dual-task effect on walking performance is different during treadmill and overground walking, though the cause of this difference is unknown. This study exami...
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...

Back to Top