Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

From the cave to the virtual museum: accessibility and democratisation of Franco-Cantabrian Palaeolithic art

View through CrossRef
Highlights: Despite being a transcendental cultural manifestation in the history of humanity, there are hardly any open-access virtual repertoires of Palaeolithic art. The numerous photogrammetric studies carried out in successive archaeological campaigns to answer scientific questions can be used in educational and dissemination projects. In the framework of the authors’ outreach project called "PaleoArt-3D: regreso al pasado" a virtual museum has been created to make Palaeolithic art a more accessible and democratic heritage. Abstract: Palaeolithic art is a cultural manifestation of great importance to understanding the early history of our species. Through this artistic phenomenon, one can study aspects such as long-distance contacts, evidence of learning or the perception with which Palaeolithic humans were able to execute and memorise such precise details. However, there are few virtual repertoires that offer collections of Palaeolithic art. Accessibility to this type of archaeological remains is even more difficult considering conservation is prioritised over tourist visits. For these reasons, Palaeolithic art is today a type of cultural asset that is largely unknown to the population. The project "PaleoArt-3D: regreso al pasado" was created with the aim of democratising this heritage and making it more accessible. To this end, a virtual museum has been developed to exhibit digital models of parietal and portable art with complementary annotations for each one. The methodology includes a first stage dedicated to digitising examples of Palaeolithic art in caves or open-air stations and exhibited in Spanish and French museums. Next, the necessary infrastructure was designed to house the exhibition using specific software such as Blender. Post-processing tasks were carried out to reducing the number of polygons without losing quality. Finally, the museum has been uploaded to the Sketchfab platform to make it freely available online. It is hoped that this virtual museum will contribute to promoting and creating a more significant number of digital resources related to Palaeolithic art that are easily accessible to the public.
Title: From the cave to the virtual museum: accessibility and democratisation of Franco-Cantabrian Palaeolithic art
Description:
Highlights: Despite being a transcendental cultural manifestation in the history of humanity, there are hardly any open-access virtual repertoires of Palaeolithic art.
The numerous photogrammetric studies carried out in successive archaeological campaigns to answer scientific questions can be used in educational and dissemination projects.
In the framework of the authors’ outreach project called "PaleoArt-3D: regreso al pasado" a virtual museum has been created to make Palaeolithic art a more accessible and democratic heritage.
Abstract: Palaeolithic art is a cultural manifestation of great importance to understanding the early history of our species.
Through this artistic phenomenon, one can study aspects such as long-distance contacts, evidence of learning or the perception with which Palaeolithic humans were able to execute and memorise such precise details.
However, there are few virtual repertoires that offer collections of Palaeolithic art.
Accessibility to this type of archaeological remains is even more difficult considering conservation is prioritised over tourist visits.
For these reasons, Palaeolithic art is today a type of cultural asset that is largely unknown to the population.
The project "PaleoArt-3D: regreso al pasado" was created with the aim of democratising this heritage and making it more accessible.
To this end, a virtual museum has been developed to exhibit digital models of parietal and portable art with complementary annotations for each one.
The methodology includes a first stage dedicated to digitising examples of Palaeolithic art in caves or open-air stations and exhibited in Spanish and French museums.
Next, the necessary infrastructure was designed to house the exhibition using specific software such as Blender.
Post-processing tasks were carried out to reducing the number of polygons without losing quality.
Finally, the museum has been uploaded to the Sketchfab platform to make it freely available online.
It is hoped that this virtual museum will contribute to promoting and creating a more significant number of digital resources related to Palaeolithic art that are easily accessible to the public.

Related Results

Recreational impacts on the microclimate of the limestone caves and management in Shoushan National Nature Park of Taiwan
Recreational impacts on the microclimate of the limestone caves and management in Shoushan National Nature Park of Taiwan
<p>This study reports a continuous microclimate monitoring carried out in Gorilla Cave、Beifeng Cave、Jingua Cave and Tienyu Cave(Kaohsiun...
The Engravings of Gouy: France’s Northernmost Decorated Cave
The Engravings of Gouy: France’s Northernmost Decorated Cave
For almost half a century the cave of Gouy, discovered in 1956, was the northernmost Palaeolithic decorated cave known in western Europe. Because of its originality and its geograp...
Civil service in an emerging democracy: the case of the Maldives
Civil service in an emerging democracy: the case of the Maldives
<p>The establishment of a statutory civil service has been an important element of democratisation in the small-island state of the Maldives, an emerging democracy. “Civil se...
PENGEMBANGAN PARIWISATA BERKELANJUTAN: GRAFITI GUA JATIJAJAR SEBAGAI DAYA TARIK WISATA GUA
PENGEMBANGAN PARIWISATA BERKELANJUTAN: GRAFITI GUA JATIJAJAR SEBAGAI DAYA TARIK WISATA GUA
<p><em>Since 1975, Jatijajar Cave has undergone a redesign of the area and has been introduced as a public tourism property owned by the Kebumen Regency Government. In ...
Universal Design for Virtual Worlds
Universal Design for Virtual Worlds
We describe three broad approaches to the issue of accessibility design within Virtual Worlds. Our intent is to stimulate the thinking of content designers within Virtual Worlds a...
Study of the Invertebrate diversity in Prometheus Show Cave (Georgia, Caucasus)
Study of the Invertebrate diversity in Prometheus Show Cave (Georgia, Caucasus)
Prometheus Cave is one of the largest caves in Georgia among the local six show caves. Before opening the cave as a tourist attraction, no research was conducted on the cave to stu...
Geological History of Caves and Conservation Values of the World Nature Heritage Phong Nha-Ke Bang National Park
Geological History of Caves and Conservation Values of the World Nature Heritage Phong Nha-Ke Bang National Park
The long development history and geological diversity of the Phong Nha-Ke Bang area is shown by the rich and diverse lithological composition of the stratigraphic units ranging in ...
Biological response to geochemical and hydrological processes in a shallow submarine cave
Biological response to geochemical and hydrological processes in a shallow submarine cave
The Croatian coastal karst abounds in submerged caves that host a variety of environmental conditions depending on the geomorphology, depth and submarine groundwater discharge. One...

Back to Top