Javascript must be enabled to continue!
Exploring the use of gamification in human-centered agile-based requirements engineering
View through CrossRef
Gamification has become prevalent in educational settings, particularly in human-centered software engineering. Using gamified learning environments for comprehending software engineering concepts can significantly enhance students’ human factors, including motivation, engagement, and cognitive and critical thinking skills. Software requirements engineering constitutes one of the disciplines in the software development lifecycle. Based on the literature concerning agile-based software requirements engineering, coping with changing user requirements and constant alterations is often challenging. Consequently, both students and software developers must thoroughly grasp agile-based software requirements engineering. Over the last few years, educators and researchers have crafted gamified learning environments for agile-based software requirements engineering activities. Therefore, this paper aims to investigate the effectiveness of agile-based software requirements engineering activities through a gamified design approach. For this purpose, an application, ReGile, was developed and evaluated with 87 second and third-year software engineering students using the M-3 evaluation framework. Overall, the results were promising. Students expressed satisfaction with ReGile’s technological usability. They performed well (72.14%) in answering questions related to software requirements engineering and agile methodology concepts. Furthermore, gender-wise results indicated that male students outperformed female students when using ReGile.
Title: Exploring the use of gamification in human-centered agile-based requirements engineering
Description:
Gamification has become prevalent in educational settings, particularly in human-centered software engineering.
Using gamified learning environments for comprehending software engineering concepts can significantly enhance students’ human factors, including motivation, engagement, and cognitive and critical thinking skills.
Software requirements engineering constitutes one of the disciplines in the software development lifecycle.
Based on the literature concerning agile-based software requirements engineering, coping with changing user requirements and constant alterations is often challenging.
Consequently, both students and software developers must thoroughly grasp agile-based software requirements engineering.
Over the last few years, educators and researchers have crafted gamified learning environments for agile-based software requirements engineering activities.
Therefore, this paper aims to investigate the effectiveness of agile-based software requirements engineering activities through a gamified design approach.
For this purpose, an application, ReGile, was developed and evaluated with 87 second and third-year software engineering students using the M-3 evaluation framework.
Overall, the results were promising.
Students expressed satisfaction with ReGile’s technological usability.
They performed well (72.
14%) in answering questions related to software requirements engineering and agile methodology concepts.
Furthermore, gender-wise results indicated that male students outperformed female students when using ReGile.
Related Results
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...
Optimising gamification using constructive competition and videogames
Optimising gamification using constructive competition and videogames
This thesis is concerned with the use of gamification to make studying more fun. Games are designed to be compulsive and enjoyable, so if we can apply game design principles to stu...
Gamification and healthcare volunteer motivation: A qualitative survey in the Asir region, Saudi Arabia
Gamification and healthcare volunteer motivation: A qualitative survey in the Asir region, Saudi Arabia
Abstract
Introduction:
Gamification, the application of game-like elements in nongame settings, has shown promise for increasing motivation acros...
Agile methodologies in digital banking: Theoretical underpinnings and implications for customer satisfaction
Agile methodologies in digital banking: Theoretical underpinnings and implications for customer satisfaction
This paper delves into the theoretical underpinnings of agile methodologies and investigates their potential to enhance customer satisfaction in digital banking. Theoretical founda...
Elevating Sustainable Business Performance (SBP) of IT Enterprises via Entrepreneurial Agile Antecedents in Pakistan
Elevating Sustainable Business Performance (SBP) of IT Enterprises via Entrepreneurial Agile Antecedents in Pakistan
Sustainable business performance has become a cardinal objective of an organization to survive in today's era of global economic crisis. This predicament challenged researchers, po...
The Impact of Agile Strategic Entrepreneurship Capabilities on Sustainable Innovation in Pakistan’s Textile Industry
The Impact of Agile Strategic Entrepreneurship Capabilities on Sustainable Innovation in Pakistan’s Textile Industry
Sustainable business performance (SBP) has emerged as a critical global objective over the past two decades, emphasizing the preservation of natural resources for future generation...
Collaborative Information Behavior of Agile Teams during New Product Development
Collaborative Information Behavior of Agile Teams during New Product Development
This study used a comprehensive scoping review of collaborative information behavior (CIB) literature and a mixed methods approach to: (1) understand the CIB of agile teams during ...
GAMIFICATION IN E-COMMERCE: ADVANTAGES, CHALLENGES, AND FUTURE TRENDS
GAMIFICATION IN E-COMMERCE: ADVANTAGES, CHALLENGES, AND FUTURE TRENDS
Over the last decades, gamification has become increasingly used, its benefits being also recognized by a large cluster of e-Commerce providers and consumers. By applying game mech...

