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Enhancing language learning for dyslexic learners: Integrating text-to-speech AI in CALL
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This paper presents the development and adaptation of the Cipher game, a digital language learning resource adapted for dyslexic learners using text-to-speech (TTS) Artificial Intelligence (AI) technology. Modifications to the original Irish Cipher game include simplified texts, adjusted game rules, and AI-generated audio for instructions, vocabulary, and sentences. These elements reduce cognitive load and enhance comprehension, aligning with the needs of dyslexic students. The TTS technology used produces clear, game-appropriate speech, facilitating a more engaging and supportive learning experience. This paper provides a comprehensive overview of the design and development process of the dyslexia-focused Cipher game. It highlights the potential benefits of incorporating advanced AI technologies in educational tools for learners with reading difficulties. Future research is necessary to empirically evaluate the efficacy of this tool in real-world settings, involving dyslexic learners in the testing phase. This paper contributes to the ongoing discourse on leveraging technology to promote inclusive education and support diverse learner needs in CALL environments.
Universitat Politècnica de València
Title: Enhancing language learning for dyslexic learners: Integrating text-to-speech AI in CALL
Description:
This paper presents the development and adaptation of the Cipher game, a digital language learning resource adapted for dyslexic learners using text-to-speech (TTS) Artificial Intelligence (AI) technology.
Modifications to the original Irish Cipher game include simplified texts, adjusted game rules, and AI-generated audio for instructions, vocabulary, and sentences.
These elements reduce cognitive load and enhance comprehension, aligning with the needs of dyslexic students.
The TTS technology used produces clear, game-appropriate speech, facilitating a more engaging and supportive learning experience.
This paper provides a comprehensive overview of the design and development process of the dyslexia-focused Cipher game.
It highlights the potential benefits of incorporating advanced AI technologies in educational tools for learners with reading difficulties.
Future research is necessary to empirically evaluate the efficacy of this tool in real-world settings, involving dyslexic learners in the testing phase.
This paper contributes to the ongoing discourse on leveraging technology to promote inclusive education and support diverse learner needs in CALL environments.
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