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The Projection of a Triangle onto Another Triangle
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We model the projection of a triangle onto another triangle when viewed
from a given viewpoint in 3D space. The motivation arises from the need
to calculate the viewshed of a viewpoint on a triangulated terrain. A
triangulated terrain (TIN) is a representation of a real terrain, where
the surface of the TIN is composed of triangles. Calculating the
viewshed involves finding the invisible region on a triangle caused by
the terrain surface. To this end, some studies either projected the
vertices of the horizon of the terrain or projected the vertices of a
triangle directly onto the supporting plane of the triangle of interest,
and then connected the projections to find the invisible region on the
target triangle. Such a projection involves sending a ray from the
viewpoint that passes through the vertex of the horizon or the vertex of
the triangle, and finding out where this ray hits on the supporting
plane of the target triangle. These studies assumed that such a ray hits
the supporting plane of the triangle in front of the viewpoint. Our key
contribution is to show, by a counter example, that the ray may hit the
plane behind the viewpoint. Taking into account this fact, we show that
the projection of a triangle onto another triangle is characterized by a
system of nonlinear equations, which are linearized to obtain a
polyhedron. Our approach can be extended to projecting objects of
general shapes.
Title: The Projection of a Triangle onto Another Triangle
Description:
We model the projection of a triangle onto another triangle when viewed
from a given viewpoint in 3D space.
The motivation arises from the need
to calculate the viewshed of a viewpoint on a triangulated terrain.
A
triangulated terrain (TIN) is a representation of a real terrain, where
the surface of the TIN is composed of triangles.
Calculating the
viewshed involves finding the invisible region on a triangle caused by
the terrain surface.
To this end, some studies either projected the
vertices of the horizon of the terrain or projected the vertices of a
triangle directly onto the supporting plane of the triangle of interest,
and then connected the projections to find the invisible region on the
target triangle.
Such a projection involves sending a ray from the
viewpoint that passes through the vertex of the horizon or the vertex of
the triangle, and finding out where this ray hits on the supporting
plane of the target triangle.
These studies assumed that such a ray hits
the supporting plane of the triangle in front of the viewpoint.
Our key
contribution is to show, by a counter example, that the ray may hit the
plane behind the viewpoint.
Taking into account this fact, we show that
the projection of a triangle onto another triangle is characterized by a
system of nonlinear equations, which are linearized to obtain a
polyhedron.
Our approach can be extended to projecting objects of
general shapes.
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