Javascript must be enabled to continue!
Dissecting Latency in 360° Video Camera Sensing Systems
View through CrossRef
360° video camera sensing is an increasingly popular technology. Compared with traditional 2D video systems, it is challenging to ensure the viewing experience in 360° video camera sensing because the massive omnidirectional data introduce adverse effects on start-up delay, event-to-eye delay, and frame rate. Therefore, understanding the time consumption of computing tasks in 360° video camera sensing becomes the prerequisite to improving the system’s delay performance and viewing experience. Despite the prior measurement studies on 360° video systems, none of them delves into the system pipeline and dissects the latency at the task level. In this paper, we perform the first in-depth measurement study of task-level time consumption for 360° video camera sensing. We start with identifying the subtle relationship between the three delay metrics and the time consumption breakdown across the system computing task. Next, we develop an open research prototype Zeus to characterize this relationship in various realistic usage scenarios. Our measurement of task-level time consumption demonstrates the importance of the camera CPU-GPU transfer and the server initialization, as well as the negligible effect of 360° video stitching on the delay metrics. Finally, we compare Zeus with a commercial system to validate that our results are representative and can be used to improve today’s 360° video camera sensing systems.
Title: Dissecting Latency in 360° Video Camera Sensing Systems
Description:
360° video camera sensing is an increasingly popular technology.
Compared with traditional 2D video systems, it is challenging to ensure the viewing experience in 360° video camera sensing because the massive omnidirectional data introduce adverse effects on start-up delay, event-to-eye delay, and frame rate.
Therefore, understanding the time consumption of computing tasks in 360° video camera sensing becomes the prerequisite to improving the system’s delay performance and viewing experience.
Despite the prior measurement studies on 360° video systems, none of them delves into the system pipeline and dissects the latency at the task level.
In this paper, we perform the first in-depth measurement study of task-level time consumption for 360° video camera sensing.
We start with identifying the subtle relationship between the three delay metrics and the time consumption breakdown across the system computing task.
Next, we develop an open research prototype Zeus to characterize this relationship in various realistic usage scenarios.
Our measurement of task-level time consumption demonstrates the importance of the camera CPU-GPU transfer and the server initialization, as well as the negligible effect of 360° video stitching on the delay metrics.
Finally, we compare Zeus with a commercial system to validate that our results are representative and can be used to improve today’s 360° video camera sensing systems.
Related Results
Audio and video editing system design based on OpenCV
Audio and video editing system design based on OpenCV
With the rapid development of the Internet, a new carrier for people to perceive the world and communicate with each other - audio and video - is gradually being favoured by the pu...
Machine learning techniques for forensic camera model identification and anti-forensic attacks
Machine learning techniques for forensic camera model identification and anti-forensic attacks
The goal of camera model identification is to determine the manufacturer and model of an image's source camera. Camera model identification is an important task in multimedia foren...
What's the Delay? Understanding Latency Across the Network
What's the Delay? Understanding Latency Across the Network
Network latency directly affects the performance of many applications that run over the Internet. While significant effort is spent on reducing network latency, the fundamental cap...
PENGEMBANGAN LABORATORIUM VIRTUAL GEOGRAFI UNTUK KULIAH KERJA LAPANGAN DI ERA PANDEMI COVID-19
PENGEMBANGAN LABORATORIUM VIRTUAL GEOGRAFI UNTUK KULIAH KERJA LAPANGAN DI ERA PANDEMI COVID-19
ABSTRAKLaboratorium geografi Fakultas Ilmu Sosial Universitas Negeri Malang di masa pandemi covid-19 tidak bisa beroperasi seperti hari normal biasa, karena mahasiswa diwajibkan un...
Video tracking for marketing applications
Video tracking for marketing applications
Traçage du contenu marketing vidéo
Au cours des dernières décennies, la production et la consommation de vidéos ont considérablement augmenté et il est communément ...
Access Denied
Access Denied
Introduction
As social-distancing mandates in response to COVID-19 restricted in-person data collection methods such as participant observation and interviews, researchers turned t...
A Proposed Adaptive Bitrate Scheme Based on Bandwidth Prediction Algorithm for Smoothly Video Streaming
A Proposed Adaptive Bitrate Scheme Based on Bandwidth Prediction Algorithm for Smoothly Video Streaming
A robust video-bitrate adaptive scheme at client-aspect plays a significant role in keeping a good quality of video streaming technology experience. Video quality affects the amoun...
Towards Ubiquitous and Continuous Network Latency Monitoring
Towards Ubiquitous and Continuous Network Latency Monitoring
The Internet plays an important role in modern society, and its network performance impacts billions of users every day. For many network applications, network latency has a large ...

