Javascript must be enabled to continue!
Changing attitudes in professional learners post-pandemic: Can virtual reality be a potential solution?
View through CrossRef
Introduction
Whilst virtual reality simulation (VRS) has been established in the teaching of anatomy and technical procedures, its use within acute medicine remains relatively unexplored. Furthermore, whilst VRS has been shown to have a role in improving assessment outcomes, its impact on real-life clinical practice is unknown. This pilot study investigated VRS in the teaching of acute medical topics and explored the transferability of learning from the VRS sphere into real-world clinical practice.
Methods
Learners partook in a series of small-group, VRS teaching sessions on acute medical scenarios, using Oxford Medical Simulation software on Oculus Quest headsets. We conducted semi-structured interviews with the learners at baseline (week 0) and at follow-up (week 12) to explore a range of issues relating to transferability and quality of learning, the debrief and barriers to engagement. The interviews were recorded, transcribed and analysed to highlight common themes and concepts.
Results
Participants transferred multiple facets of learning from the VRS sphere in to real-life clinical practice. Additionally, VRS was considered psychologically safe and encouraged independent practice, whilst the debrief was universally held as invaluable in facilitating reflective learning. There were negligible troubleshooting issues with the VRS system and barriers to attendance were secondary to pressures common to all modalities.
Discussion
Our study is the first to show a clear role for VRS in the teaching of acute medicine and, more broadly, demonstrates how learning is potentially transferable to real-life clinical practice. Furthermore, we explore the relationships between VRS and high-fidelity simulation and propose ways in which VRS might be best employed as part of postgraduate medical training.
Title: Changing attitudes in professional learners post-pandemic: Can virtual reality be a potential solution?
Description:
Introduction
Whilst virtual reality simulation (VRS) has been established in the teaching of anatomy and technical procedures, its use within acute medicine remains relatively unexplored.
Furthermore, whilst VRS has been shown to have a role in improving assessment outcomes, its impact on real-life clinical practice is unknown.
This pilot study investigated VRS in the teaching of acute medical topics and explored the transferability of learning from the VRS sphere into real-world clinical practice.
Methods
Learners partook in a series of small-group, VRS teaching sessions on acute medical scenarios, using Oxford Medical Simulation software on Oculus Quest headsets.
We conducted semi-structured interviews with the learners at baseline (week 0) and at follow-up (week 12) to explore a range of issues relating to transferability and quality of learning, the debrief and barriers to engagement.
The interviews were recorded, transcribed and analysed to highlight common themes and concepts.
Results
Participants transferred multiple facets of learning from the VRS sphere in to real-life clinical practice.
Additionally, VRS was considered psychologically safe and encouraged independent practice, whilst the debrief was universally held as invaluable in facilitating reflective learning.
There were negligible troubleshooting issues with the VRS system and barriers to attendance were secondary to pressures common to all modalities.
Discussion
Our study is the first to show a clear role for VRS in the teaching of acute medicine and, more broadly, demonstrates how learning is potentially transferable to real-life clinical practice.
Furthermore, we explore the relationships between VRS and high-fidelity simulation and propose ways in which VRS might be best employed as part of postgraduate medical training.
Related Results
[RETRACTED] Keanu Reeves CBD Gummies v1
[RETRACTED] Keanu Reeves CBD Gummies v1
[RETRACTED]Keanu Reeves CBD Gummies ==❱❱ Huge Discounts:[HURRY UP ] Absolute Keanu Reeves CBD Gummies (Available)Order Online Only!! ❰❰= https://www.facebook.com/Keanu-Reeves-CBD-G...
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study (Preprint)
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study (Preprint)
BACKGROUND
Obesity could compromise people’s health and elevate the risk of numerous severe chronic conditions and premature mortality. Young adults are at ...
Learners' attitudes and motivation to learn english
Learners' attitudes and motivation to learn english
The aim of the present study is to examine attitudes and motivation to learn English among Greek learners of the sixth grade of primary school and the third grade of lower secondar...
PENGEMBANGAN LABORATORIUM VIRTUAL GEOGRAFI UNTUK KULIAH KERJA LAPANGAN DI ERA PANDEMI COVID-19
PENGEMBANGAN LABORATORIUM VIRTUAL GEOGRAFI UNTUK KULIAH KERJA LAPANGAN DI ERA PANDEMI COVID-19
ABSTRAKLaboratorium geografi Fakultas Ilmu Sosial Universitas Negeri Malang di masa pandemi covid-19 tidak bisa beroperasi seperti hari normal biasa, karena mahasiswa diwajibkan un...
The visual information available in virtual reality
The visual information available in virtual reality
Perception in virtual reality is often compared to the perception of pictures. There are, however, important differences. A virtual reality environment, unlike a picture, is intera...
Examination of Business People’s Attitudes Towards Virtual Trade Fairs
Examination of Business People’s Attitudes Towards Virtual Trade Fairs
Abstract
The digitalization trend in the business world and the mandatory conditions that originated from COVID-19 increased the importance of virtual fairs. Determining the direc...

