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Adjunctive virtual reality pain relief after traumatic injury: a proof-of-concept within-person randomized trial
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Abstract
In this study, we hypothesized that immersive virtual reality (VR) environments may reduce pain in patients with acute traumatic injuries, including traumatic brain injuries. We performed a randomized within-subject study in patients hospitalized with acute traumatic injuries, including traumatic brain injury with moderate pain (numeric pain score ≥3 of 10). We compared 3 conditions: (1) an immersive VR environment (VR Blu), (2) a content control with the identical environment delivered through nonimmersive tablet computer (Tablet Blu), and (3) a second control composed of donning VR headgear without content to control for placebo effects and sensory deprivation (VR Blank). We enrolled 60 patients, and 48 patients completed all 3 conditions. Objective and subjective data were analyzed using linear mixed-effects models. Controlling for demographics, baseline pain, and injury severity, we found differences by conditions in relieving pain (F2,75.43 = 3.32, P = 0.042). VR Blu pain reduction was greater than Tablet Blu (−0.92 vs −0.16, P = 0.043), but VR Blu pain reduction was similar to VR Blank (−0.92 vs −1.24, P = 0.241). VR Blu was perceived as most effective by patients for pain reduction (F2,66.84 = 16.28, P < 0.001), and changes in measures of parasympathetic activity including heart rate variability (F2,55.511 = 7.87, P < 0.001) and pupillary maximum constriction velocity (F2,61.41 = 3.50, 1-tailed P = 0.038) echoed these effects. There were no effects on opioid usage. These findings outlined a potential clinical benefit for mollifying pain related to traumatic injuries.
Ovid Technologies (Wolters Kluwer Health)
Title: Adjunctive virtual reality pain relief after traumatic injury: a proof-of-concept within-person randomized trial
Description:
Abstract
In this study, we hypothesized that immersive virtual reality (VR) environments may reduce pain in patients with acute traumatic injuries, including traumatic brain injuries.
We performed a randomized within-subject study in patients hospitalized with acute traumatic injuries, including traumatic brain injury with moderate pain (numeric pain score ≥3 of 10).
We compared 3 conditions: (1) an immersive VR environment (VR Blu), (2) a content control with the identical environment delivered through nonimmersive tablet computer (Tablet Blu), and (3) a second control composed of donning VR headgear without content to control for placebo effects and sensory deprivation (VR Blank).
We enrolled 60 patients, and 48 patients completed all 3 conditions.
Objective and subjective data were analyzed using linear mixed-effects models.
Controlling for demographics, baseline pain, and injury severity, we found differences by conditions in relieving pain (F2,75.
43 = 3.
32, P = 0.
042).
VR Blu pain reduction was greater than Tablet Blu (−0.
92 vs −0.
16, P = 0.
043), but VR Blu pain reduction was similar to VR Blank (−0.
92 vs −1.
24, P = 0.
241).
VR Blu was perceived as most effective by patients for pain reduction (F2,66.
84 = 16.
28, P < 0.
001), and changes in measures of parasympathetic activity including heart rate variability (F2,55.
511 = 7.
87, P < 0.
001) and pupillary maximum constriction velocity (F2,61.
41 = 3.
50, 1-tailed P = 0.
038) echoed these effects.
There were no effects on opioid usage.
These findings outlined a potential clinical benefit for mollifying pain related to traumatic injuries.
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