Javascript must be enabled to continue!
Point of equilibrity. A narrative video game on decision-making during the COVID-19 pandemic crisis
View through CrossRef
IntroductionPoint of Equilibrity (PoE) is a narrative game designed and developed with the aim to simulate the COVID-19 pandemic from a government's point of view and offer different perspectives on the complexity of managing a pandemic crisis. The players are called to make important decisions during a health crisis in the simulated environment while considering significant historic and topical events, as well as possible economic, political, and social implications.MethodsThis paper presents the results of a user study with 37 adult participants aiming to examine (1) the effect of PoE gameplay on the players' perspective on the management of the COVID-19 pandemic crisis, and (2) the effect of the players' FFM and DMQ personality traits profile on the game experience and the decision-making process. The participants played the game and then were asked to fill in an on-line questionnaire.Results and discussionThe results suggest that the game design offered an engaging game experience and was effective to promote reflection and perspective taking on different aspects of crisis management, as well as the supporting role of relevant historical information in the decision-making process. The study also reports correlations between specific personality traits, such the DMQ Thoroughness and Principled, the FFM Conscientiousness and Openness to experience with specific aspects of the game experience, such as absorption, perspective taking and the preference for more choices in the gameplay.
Title: Point of equilibrity. A narrative video game on decision-making during the COVID-19 pandemic crisis
Description:
IntroductionPoint of Equilibrity (PoE) is a narrative game designed and developed with the aim to simulate the COVID-19 pandemic from a government's point of view and offer different perspectives on the complexity of managing a pandemic crisis.
The players are called to make important decisions during a health crisis in the simulated environment while considering significant historic and topical events, as well as possible economic, political, and social implications.
MethodsThis paper presents the results of a user study with 37 adult participants aiming to examine (1) the effect of PoE gameplay on the players' perspective on the management of the COVID-19 pandemic crisis, and (2) the effect of the players' FFM and DMQ personality traits profile on the game experience and the decision-making process.
The participants played the game and then were asked to fill in an on-line questionnaire.
Results and discussionThe results suggest that the game design offered an engaging game experience and was effective to promote reflection and perspective taking on different aspects of crisis management, as well as the supporting role of relevant historical information in the decision-making process.
The study also reports correlations between specific personality traits, such the DMQ Thoroughness and Principled, the FFM Conscientiousness and Openness to experience with specific aspects of the game experience, such as absorption, perspective taking and the preference for more choices in the gameplay.
Related Results
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Autonomy on Trial
Autonomy on Trial
Photo by CHUTTERSNAP on Unsplash
Abstract
This paper critically examines how US bioethics and health law conceptualize patient autonomy, contrasting the rights-based, individualist...
Change or paradox: the double-edged sword effect of organizational crisis on employee behavior
Change or paradox: the double-edged sword effect of organizational crisis on employee behavior
PurposeBased on cognitive appraisal theory of stress, this study develops an integrated model to examine the double-edged sword effect and boundary conditions of the impact of orga...
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Solomon’s article and Binmore’s response exemplify a standard exchange between the game theorist and those critical of applying game theory to ethics. The critic of game theory lis...
Internet and Video Game Addiction
Internet and Video Game Addiction
Internet and video games have become a major aspect of modern culture and daily life. According to Internet World Stats, more than 3.7 billion people worldwide accessed the Interne...
The Music of Nobuo Uematsu in the Final Fantasy Series
The Music of Nobuo Uematsu in the Final Fantasy Series
Nobuo Uematsu is one of the most influential Japanese composers of the current age. One of Japan’s most beloved living composers, he has been composing music for the popular franch...
Ang paglalaro ng politika, ang politika ng paglalaro: Ang kulturang politikal sa sistema’t disenyo ng video game na Political Animals
Ang paglalaro ng politika, ang politika ng paglalaro: Ang kulturang politikal sa sistema’t disenyo ng video game na Political Animals
Sinusuri ng artikulong ito ang Political Animals, isang turn-based election strategy game na nilikha ng isang Filipinong video game developer na Squeaky Wheel at inilathala noong 2...
Abstract P29: Pre-COVID-19 pandemic vs. post-COVID-19 pandemic: Sustained participation of minorities in research in a CAP accredited biorepository in UC San Diego, California
Abstract P29: Pre-COVID-19 pandemic vs. post-COVID-19 pandemic: Sustained participation of minorities in research in a CAP accredited biorepository in UC San Diego, California
Abstract
Background: The UC San Diego (UCSD) Moores Cancer Center Biorepository (BR) is a College of American Pathologists (CAP)-accredited core providing a full arr...

