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Embodiment matters when establishing eye contact with a robot
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Eye contact constitutes a strong social signal in humans and affects various attentional processes. However, eye contact with another human might evoke different responses compared with a direct gaze depicted on a screen. Previous embodied gaze-cueing experiments with iCub humanoid robot showed eye contact modulations on gaze-cueing effect using a long stimulus-onset-asynchrony (SOA: 1000 ms, no predictive gaze cue). Instead, eye contact did not modulate the gaze-cueing effect using a shorter SOA (500 ms, no predictive gaze cue). In the present study, we investigated whether a robot’s eye contact on the screen could modulate the gaze-cueing effect by adapting the previous embodied experiments to a screen-based setup. Specifically, in two experiments we examined the impact of eye contact on the gaze-cueing effect for non-predictive cues while we varied the SOA (500 ms and 1000 ms). Our results showed that the robot’s direct gaze did not modulate the gaze-cueing effect (gaze-cueing effect present in all conditions), thereby suggesting that direct gaze presented in a 2D format on the screen has less impact on observers than its 3D embodied version in a physically present robot. Overall, our findings stress the importance of embodied interactions for understanding the mechanisms of social cognition.
Title: Embodiment matters when establishing eye contact with a robot
Description:
Eye contact constitutes a strong social signal in humans and affects various attentional processes.
However, eye contact with another human might evoke different responses compared with a direct gaze depicted on a screen.
Previous embodied gaze-cueing experiments with iCub humanoid robot showed eye contact modulations on gaze-cueing effect using a long stimulus-onset-asynchrony (SOA: 1000 ms, no predictive gaze cue).
Instead, eye contact did not modulate the gaze-cueing effect using a shorter SOA (500 ms, no predictive gaze cue).
In the present study, we investigated whether a robot’s eye contact on the screen could modulate the gaze-cueing effect by adapting the previous embodied experiments to a screen-based setup.
Specifically, in two experiments we examined the impact of eye contact on the gaze-cueing effect for non-predictive cues while we varied the SOA (500 ms and 1000 ms).
Our results showed that the robot’s direct gaze did not modulate the gaze-cueing effect (gaze-cueing effect present in all conditions), thereby suggesting that direct gaze presented in a 2D format on the screen has less impact on observers than its 3D embodied version in a physically present robot.
Overall, our findings stress the importance of embodied interactions for understanding the mechanisms of social cognition.
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