Javascript must be enabled to continue!
Enhancing Cloud Gaming QoE Estimation by Stacking Learning
View through CrossRef
Abstract
The Cloud Gaming sector is burgeoning with an estimated annual growth of morethan 50%, poised to reach a market value of $22 billion by 2030, and notably, GeForce Now, launched in 2020, reached 20 million users by August 2022. Cloud gaming presents cost-effective advantages for users and developers by eliminating hardware investments and game purchases, reducing development costs, and optimizing distribution efforts. However, it introduces challenges for network operators and providers, demanding low latency and substantial computational power. User satisfaction in cloud gaming depends on various factors, including game content, network type, and context, all shaping Quality of Experience. This study extends prior research, merging datasets from wired and mobile cloud gaming services to create an Expanded stacking model. All data gathering involves actual users engaging in gameplay within a realistic test environment, employing protocols akin to those utilized by the Geforce Now cloud gaming platform. Results indicate significant improvements in QoE estimation across different gaming contexts, highlighting the feasibility of a versatile predictive model for cloud gaming experiences, building upon previous stacking learning approaches.
Research Square Platform LLC
Title: Enhancing Cloud Gaming QoE Estimation by Stacking Learning
Description:
Abstract
The Cloud Gaming sector is burgeoning with an estimated annual growth of morethan 50%, poised to reach a market value of $22 billion by 2030, and notably, GeForce Now, launched in 2020, reached 20 million users by August 2022.
Cloud gaming presents cost-effective advantages for users and developers by eliminating hardware investments and game purchases, reducing development costs, and optimizing distribution efforts.
However, it introduces challenges for network operators and providers, demanding low latency and substantial computational power.
User satisfaction in cloud gaming depends on various factors, including game content, network type, and context, all shaping Quality of Experience.
This study extends prior research, merging datasets from wired and mobile cloud gaming services to create an Expanded stacking model.
All data gathering involves actual users engaging in gameplay within a realistic test environment, employing protocols akin to those utilized by the Geforce Now cloud gaming platform.
Results indicate significant improvements in QoE estimation across different gaming contexts, highlighting the feasibility of a versatile predictive model for cloud gaming experiences, building upon previous stacking learning approaches.
Related Results
Identifying and diagnosing video streaming performance issues
Identifying and diagnosing video streaming performance issues
On-line video streaming is an ever evolving ecosystem of services and technologies, where content providers are on a constant race to satisfy the users' demand for richer content a...
Terapi Berbasis Internet Untuk Meningkatkan Self-Regulasi Pada Mahasiswa Dengan Internet Gaming Disorder
Terapi Berbasis Internet Untuk Meningkatkan Self-Regulasi Pada Mahasiswa Dengan Internet Gaming Disorder
Abstract Excessive gaming behavior is known as internet gaming disorder. One thing that can cause internet gaming disorder is lack of self-regulation, or lack in ability to control...
QoS and QoE aware multi objective resource allocation algorithm for cloud gaming
QoS and QoE aware multi objective resource allocation algorithm for cloud gaming
Cloud gaming is an innovative model that congregates video games. The user may have different Quality-of-Experience (QoE), which is a term used to measure a user’s level of satisfa...
Prevalence of Internet Gaming Addiction and its Association with Social Phobia among Arab Adolescents and Young Adults: A Cross-Sectional Study
Prevalence of Internet Gaming Addiction and its Association with Social Phobia among Arab Adolescents and Young Adults: A Cross-Sectional Study
Abstract
Background
Gaming addiction is a compulsive mental health condition that can have severe negative consequences on a person's life. As online gaming has increased ...
A QoE Evaluation Method for RT-HDMV Based on Multipath Relay Service
A QoE Evaluation Method for RT-HDMV Based on Multipath Relay Service
Multipath diversity leads to a possible higher performance for real-time high definition video, especially for medical video transmission, which would improve the stability of mult...
QoE for Mobile TV Services
QoE for Mobile TV Services
This chapter discusses the various issues that surround the development stage of mobile TV services. It highlights the importance of Quality of Experience (QoE), which is a shift i...
Leveraging Artificial Intelligence for smart cloud migration, reducing cost and enhancing efficiency
Leveraging Artificial Intelligence for smart cloud migration, reducing cost and enhancing efficiency
Cloud computing has become a critical component of modern IT infrastructure, offering businesses scalability, flexibility, and cost efficiency. Unoptimized cloud migration strategi...
End-User Quality of Experience-Aware Personalized E-Learning
End-User Quality of Experience-Aware Personalized E-Learning
Lately, user quality of experience (QoE) during their interaction with a system is a significant factor in the assessment of most systems. However, user QoE is dependent not only o...


