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Blizzard: A Distributed Consensus Protocol for Mobile Devices

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We present Blizzard, a Byzantine fault tolerant (BFT) distributed ledger protocol that is aimed at making mobile devices first-class citizens in the consensus process. Blizzard introduces a novel two-tier architecture by having the mobile nodes communicate through online brokers, and includes a decentralized matching scheme to ensure each node connects to a certain number of random brokers. Through mathematical analysis, we derive a guaranteed safety region (i.e., the set of ratios of malicious nodes and malicious brokers for which the safety is assured) for the Blizzard protocol. Liveness is shown as well. We analyze the performance of Blizzard in terms of its throughput, latency, and message complexity. Through experiments based on a software implementation, we show that Blizzard is capable of throughput on the order of several thousand transactions per second per shard and sub-second confirmation latency.
Title: Blizzard: A Distributed Consensus Protocol for Mobile Devices
Description:
We present Blizzard, a Byzantine fault tolerant (BFT) distributed ledger protocol that is aimed at making mobile devices first-class citizens in the consensus process.
Blizzard introduces a novel two-tier architecture by having the mobile nodes communicate through online brokers, and includes a decentralized matching scheme to ensure each node connects to a certain number of random brokers.
Through mathematical analysis, we derive a guaranteed safety region (i.
e.
, the set of ratios of malicious nodes and malicious brokers for which the safety is assured) for the Blizzard protocol.
Liveness is shown as well.
We analyze the performance of Blizzard in terms of its throughput, latency, and message complexity.
Through experiments based on a software implementation, we show that Blizzard is capable of throughput on the order of several thousand transactions per second per shard and sub-second confirmation latency.

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