Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Lipschitz Continuity and Approximate Equilibria

View through CrossRef
AbstractIn this paper, we study games with continuous action spaces and non-linear payoff functions. Our key insight is that Lipschitz continuity of the payoff function allows us to provide algorithms for finding approximate equilibria in these games. We begin by studying Lipschitz games, which encompass, for example, all concave games with Lipschitz continuous payoff functions. We provide an efficient algorithm for computing approximate equilibria in these games. Then we turn our attention to penalty games, which encompass biased games and games in which players take risk into account. Here we show that if the penalty function is Lipschitz continuous, then we can provide a quasi-polynomial time approximation scheme. Finally, we study distance biased games, where we present simple strongly polynomial time algorithms for finding best responses in$$L_1$$L1and$$L_2^2$$L22biased games, and then use these algorithms to provide strongly polynomial algorithms that find 2/3 and 5/7 approximate equilibria for these norms, respectively.
Title: Lipschitz Continuity and Approximate Equilibria
Description:
AbstractIn this paper, we study games with continuous action spaces and non-linear payoff functions.
Our key insight is that Lipschitz continuity of the payoff function allows us to provide algorithms for finding approximate equilibria in these games.
We begin by studying Lipschitz games, which encompass, for example, all concave games with Lipschitz continuous payoff functions.
We provide an efficient algorithm for computing approximate equilibria in these games.
Then we turn our attention to penalty games, which encompass biased games and games in which players take risk into account.
Here we show that if the penalty function is Lipschitz continuous, then we can provide a quasi-polynomial time approximation scheme.
Finally, we study distance biased games, where we present simple strongly polynomial time algorithms for finding best responses in$$L_1$$L1and$$L_2^2$$L22biased games, and then use these algorithms to provide strongly polynomial algorithms that find 2/3 and 5/7 approximate equilibria for these norms, respectively.

Related Results

The research of $({\rm{G}}, {\rm{w}})$-Chaos and G-Lipschitz shadowing property
The research of $({\rm{G}}, {\rm{w}})$-Chaos and G-Lipschitz shadowing property
<abstract> <p>In this paper, we introduce the concepts of $ (G, w) - $ Chaos and $ G - $ Lipschitz shadowing property. We study the dynamical properties of $ (G, w) - ...
Information Technology Business Continuity
Information Technology Business Continuity
Continuity could be and should be strategic for the business competitive advantage. Besides natural disaster, from blackout to tsunami, businesses face in daily activities critical...
What makes for effective business continuity implementation?
What makes for effective business continuity implementation?
The process of implementing and maintaining a business continuity management system is associated with various challenges that make it hard for organisations to realise their busin...
The Assessment of Benilde Associates Towards a Dynamic Business Continuity Model in Disruptive Times
The Assessment of Benilde Associates Towards a Dynamic Business Continuity Model in Disruptive Times
Business continuity and disaster recovery planning are comprised of activities that an organization must perform to resume operations in an unexpected event. The De La Salle Colleg...
Assessment of Benilde Associates towards a Dynamic Business Continuity Model in Disruptive Times
Assessment of Benilde Associates towards a Dynamic Business Continuity Model in Disruptive Times
Business continuity and disaster recovery planning are comprised of activities that an organization must perform to resume operations in an unexpected event. The De La Salle Colleg...
Synchronization Games
Synchronization Games
We propose a new mean-field game model with two states to study synchronization phenomena, and we provide a comprehensive characterization of stationary and dynamic equilibria alon...

Back to Top