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Problems of improving the ergatic learning environment

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Currently, there is a great interest in the influence of environmental content on the efficiency of education. New technologies and their introduction into the learning process allow creating new content and new conditions for this process. However, against the background of modern achievements, the engineering and psychological, pedagogical and ergonomic components of effective ergatic environments based on traditional methodology are not sufficiently developed. Despite the accumulated experience in designing human-machine-artificial environment systems, it should be admitted that many issues still remain unclear. Such issues include the problem of organizing ergatic learning environments. The organization of ergatic learning environments and their widespread introduction into the educational space involves the use of simulators to make the learning process not only more exciting, but also contributes to the feeling of presence, which, ultimately, will allow students accumulating the subjective experience necessary to perform their professional activities. The creation and widespread introduction of ergatic learning environments into the learning process enriches the content of educational information and regulates the actions of students to master it. The assimilation of information in ergatic learning environments is determined not only by the volume and content of information, but also by the form of their pedagogical support. The feasibility of regular advanced training courses for those teachers who work directly on simulators is justified. The main issues to be analyzed and considered are highlighted, including: organizational support (organization of learning and teaching); methodical support (selection of education content) and technical support (ability to work on a specific simulator). It was shown that the efficiency of the utilized technology is determined not only by high-quality equipment, but also by the preparation of all participants in the educational process: students, teachers, instructors, etc. Taking into account the principles of ergatic learning environments and observing the conditions of their functioning allows improving the ergatic learning environment and the educational process as a whole.
Title: Problems of improving the ergatic learning environment
Description:
Currently, there is a great interest in the influence of environmental content on the efficiency of education.
New technologies and their introduction into the learning process allow creating new content and new conditions for this process.
However, against the background of modern achievements, the engineering and psychological, pedagogical and ergonomic components of effective ergatic environments based on traditional methodology are not sufficiently developed.
Despite the accumulated experience in designing human-machine-artificial environment systems, it should be admitted that many issues still remain unclear.
Such issues include the problem of organizing ergatic learning environments.
The organization of ergatic learning environments and their widespread introduction into the educational space involves the use of simulators to make the learning process not only more exciting, but also contributes to the feeling of presence, which, ultimately, will allow students accumulating the subjective experience necessary to perform their professional activities.
The creation and widespread introduction of ergatic learning environments into the learning process enriches the content of educational information and regulates the actions of students to master it.
The assimilation of information in ergatic learning environments is determined not only by the volume and content of information, but also by the form of their pedagogical support.
The feasibility of regular advanced training courses for those teachers who work directly on simulators is justified.
The main issues to be analyzed and considered are highlighted, including: organizational support (organization of learning and teaching); methodical support (selection of education content) and technical support (ability to work on a specific simulator).
It was shown that the efficiency of the utilized technology is determined not only by high-quality equipment, but also by the preparation of all participants in the educational process: students, teachers, instructors, etc.
Taking into account the principles of ergatic learning environments and observing the conditions of their functioning allows improving the ergatic learning environment and the educational process as a whole.

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