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Applications of educational narrative games: from health to sciences
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Applications of educational narrative games: from health to sciences
Kalli Koulloufidou1, Anastasia Eleftheriou1*, Kostas Kouvaris1, Alexandros
Petropoulos1
1Affiliation: T.R.I. Technologos Research and Innovation Services ltd
*contact: anastasia@technologos.com.cy
Abstract. Educational narrative games are an emerging form of learning that incorporates elements of
storytelling and simulations focusing on the emotional connection between the student and the subject.
They are an effective way to reinforce understanding of important complex concepts, provide context
for new information and foster a culture for learning. Educators are enabled to create content that is
more engaging and fun than traditional textbooks or lectures, which can be difficult for some students
to follow. In addition, narrative games can be used in conjunction with other forms of education such
as videos to help students retain information more easily.
In Technologos, we have successfully applied narrative games to address numerous societal problems
in a variety of settings, ranging from sexual health education and digital literacy for aging populations
to internet safety for young students and data science. For example, in one of our projects, Mindland,
we use educational narrative games to teach mindfulness skills to youth. Through these games, students
can learn how to be more aware of their own feelings and emotions, which can help them manage stress
and anxiety, improve their focus and attention span, and improve their memory retention skills. In
addition, with these skills they will be able to make better decisions when faced with stressful situations
or making important decisions that affect their lives as well as those around them. Educational games
have proven to provide better motivation, immersion and learning outcomes through adaptiveness to
rich environmental settings, intrinsic imaginations and interaction with empathetic “non-playable”
characters.
We believe that educational narrative games have a lot of potential for future development; they
revolutionise how individuals learn while still being able to interact with others around them through
gameplay.
Keywords: serious games, narrative games, health, sciences, interactive education, educational
technology.
Tomorrow People Organization
Title: Applications of educational narrative games: from health to sciences
Description:
Applications of educational narrative games: from health to sciences
Kalli Koulloufidou1, Anastasia Eleftheriou1*, Kostas Kouvaris1, Alexandros
Petropoulos1
1Affiliation: T.
R.
I.
Technologos Research and Innovation Services ltd
*contact: anastasia@technologos.
com.
cy
Abstract.
Educational narrative games are an emerging form of learning that incorporates elements of
storytelling and simulations focusing on the emotional connection between the student and the subject.
They are an effective way to reinforce understanding of important complex concepts, provide context
for new information and foster a culture for learning.
Educators are enabled to create content that is
more engaging and fun than traditional textbooks or lectures, which can be difficult for some students
to follow.
In addition, narrative games can be used in conjunction with other forms of education such
as videos to help students retain information more easily.
In Technologos, we have successfully applied narrative games to address numerous societal problems
in a variety of settings, ranging from sexual health education and digital literacy for aging populations
to internet safety for young students and data science.
For example, in one of our projects, Mindland,
we use educational narrative games to teach mindfulness skills to youth.
Through these games, students
can learn how to be more aware of their own feelings and emotions, which can help them manage stress
and anxiety, improve their focus and attention span, and improve their memory retention skills.
In
addition, with these skills they will be able to make better decisions when faced with stressful situations
or making important decisions that affect their lives as well as those around them.
Educational games
have proven to provide better motivation, immersion and learning outcomes through adaptiveness to
rich environmental settings, intrinsic imaginations and interaction with empathetic “non-playable”
characters.
We believe that educational narrative games have a lot of potential for future development; they
revolutionise how individuals learn while still being able to interact with others around them through
gameplay.
Keywords: serious games, narrative games, health, sciences, interactive education, educational
technology.
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