Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Hardware design for an electro-mechanical bicycle simulator in an immersive virtual reality environment

View through CrossRef
<p>Roughly 50,000 people are injured in bicycle collisions with motor vehicles each year. The Hank Bicycle Simulator provides a virtual environment to study and reduce this tragic loss by safely investigating the interaction of bicycle riders and traffic, particularly for bicyclists crossing streets. The bicycle simulator design focuses on the bicycle and rider inertia, the predominant dynamic element for riders moving from a stopped position. The Hank Bicycle Simulator’s flywheel provides instantaneous inertial response while a servomotor provides simulated wind resistance to pedaling. This work describes the simulator design and a validation experiment that compares the simulator performance to theoretical predictions. The Hank Bicycle Simulator achieved initial acceleration with less than 0.20% error at realistic rider weights. The observed terminal velocity achieved less than 3.75%, with smaller errors for heavier riders. This allows the rider to cross a street with about a 60 ms time difference between the simulator and a real-life rider pedaling at a constant propulsive force. The Hank Bicycle Simulator was also validated through various physical experiments measuring the system inertia, the time delay of the electrical components, and the overall system performance. Such careful system validation for a mechanical feedback system is relatively rare in simulation research and is unique among previous reports of bicycle simulators.</p>
Title: Hardware design for an electro-mechanical bicycle simulator in an immersive virtual reality environment
Description:
<p>Roughly 50,000 people are injured in bicycle collisions with motor vehicles each year.
The Hank Bicycle Simulator provides a virtual environment to study and reduce this tragic loss by safely investigating the interaction of bicycle riders and traffic, particularly for bicyclists crossing streets.
The bicycle simulator design focuses on the bicycle and rider inertia, the predominant dynamic element for riders moving from a stopped position.
The Hank Bicycle Simulator’s flywheel provides instantaneous inertial response while a servomotor provides simulated wind resistance to pedaling.
This work describes the simulator design and a validation experiment that compares the simulator performance to theoretical predictions.
The Hank Bicycle Simulator achieved initial acceleration with less than 0.
20% error at realistic rider weights.
The observed terminal velocity achieved less than 3.
75%, with smaller errors for heavier riders.
This allows the rider to cross a street with about a 60 ms time difference between the simulator and a real-life rider pedaling at a constant propulsive force.
The Hank Bicycle Simulator was also validated through various physical experiments measuring the system inertia, the time delay of the electrical components, and the overall system performance.
Such careful system validation for a mechanical feedback system is relatively rare in simulation research and is unique among previous reports of bicycle simulators.
</p>.

Related Results

Application of Virtual Reality Technology in Nuclear Power Plant Control Room Simulator
Application of Virtual Reality Technology in Nuclear Power Plant Control Room Simulator
Main control room simulator is widely used in design verification and operator training for nuclear power plant. The simulator needs to implement the arrangement, environment, huma...
VR 101
VR 101
Today we call many things “virtual.” Virtual corporations connect teams of workers located across the country. In leisure time, people form clubs based on shared interests in polit...
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...
Design
Design
Conventional definitions of design rarely capture its reach into our everyday lives. The Design Council, for example, estimates that more than 2.5 million people use design-related...
10 Best practices in Immersive Learning Design and 10 points of connection with the Metaverse: a point of view
10 Best practices in Immersive Learning Design and 10 points of connection with the Metaverse: a point of view
Immersive learning design is the process of creating immersive learning experiences using technologies such as augmented reality virtual reality, and mixed reality. The goal of imm...
Softer Foam in Bicycle Helmets Reduces the Impact Force in a Simulation Model
Softer Foam in Bicycle Helmets Reduces the Impact Force in a Simulation Model
Objective: This study compared the linear acceleration generated from an impact to a manikin's head wearing an off-the -shelf “standard” bicycle helmet (stdBH) compared to a modifi...
IMMERSIVE DATA ANALYTICS FOR ENHANCING ORGANISATIONAL KNOWLEDGE TRANSFER PROCESSES THROUGH A CUSTOM DEVELOPED VIRTUAL REALITY FRAMEWORK
IMMERSIVE DATA ANALYTICS FOR ENHANCING ORGANISATIONAL KNOWLEDGE TRANSFER PROCESSES THROUGH A CUSTOM DEVELOPED VIRTUAL REALITY FRAMEWORK
During past years, virtual reality (VR) and augmented reality (AR) improved a lot from both accessibility and hardware capabilities perspectives. Currently, this type of software a...

Back to Top