Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Developing a User-Centric Taxonomy of Games Using Repertory Grid Analysis

View through CrossRef
In general, game users (or players) recognize and classify games based on their own experience rather than the genre of game itself. The objective of this study is to identify the attributes of game based on user's perspectives, paying attention to understanding of game users and the diversification of game genres. To find those attributes, we conduct in-depth interview with twenty-two game users by using the Repertory Grid technique, which is a qualitative research method drawing personal cognitive constructs. As a result, we get to propose a new user-centric taxonomy of games, which includes general elements of games such as space, time, player structure, player relation, character, item in game, and user-based elements such as user's past experience, capacity, ownership and presentation. A meaningful implication of this study is that we can find cognitive attributes of games, which are elicited from game users without using general framework of game genre and elements. Also, the user-centric taxonomy of games is organized based on user's perspective and theoretical basis. We conclude that this taxonomy will contribute future game design and development to reflect users' perspectives, which is important to provide more user-centric games.
Title: Developing a User-Centric Taxonomy of Games Using Repertory Grid Analysis
Description:
In general, game users (or players) recognize and classify games based on their own experience rather than the genre of game itself.
The objective of this study is to identify the attributes of game based on user's perspectives, paying attention to understanding of game users and the diversification of game genres.
To find those attributes, we conduct in-depth interview with twenty-two game users by using the Repertory Grid technique, which is a qualitative research method drawing personal cognitive constructs.
As a result, we get to propose a new user-centric taxonomy of games, which includes general elements of games such as space, time, player structure, player relation, character, item in game, and user-based elements such as user's past experience, capacity, ownership and presentation.
A meaningful implication of this study is that we can find cognitive attributes of games, which are elicited from game users without using general framework of game genre and elements.
Also, the user-centric taxonomy of games is organized based on user's perspective and theoretical basis.
We conclude that this taxonomy will contribute future game design and development to reflect users' perspectives, which is important to provide more user-centric games.

Related Results

Constantinople as 'New Rome'
Constantinople as 'New Rome'
<!--[if gte mso 9]><xml> <o:DocumentProperties> <o:Revision>0</o:Revision> <o:TotalTime>0</o:TotalTime> <o:Pages>1</o:Pages> &...
A CHINA E A TRANSIÇÃO SOCIALISTA – UM BREVE BOSQUEJO
A CHINA E A TRANSIÇÃO SOCIALISTA – UM BREVE BOSQUEJO
<!--[if gte mso 9]><xml> <o:DocumentProperties> <o:Revision>0</o:Revision> <o:TotalTime>0</o:TotalTime> <o:Pages>1</o:Pages> &...
Three Dimensional Simulations in Real Time for Personalized Drug Release Prosthesis Used in Lumbosacral Rehabilitation
Three Dimensional Simulations in Real Time for Personalized Drug Release Prosthesis Used in Lumbosacral Rehabilitation
This paper presents a theoretical method for simulation and three-dimensional reconstruction of the anatomical elements of the spine in order to achieve hydrogel disc prosthesis by...

Back to Top