Javascript must be enabled to continue!
Visualizing Music with Video Game Technologies
View through CrossRef
Abstract
Jonathan Weinel examines the use of video game engines for purposes other than gaming: specifically, how the software can be used for the purposes of visualizing music in scenarios such as audiovisual installations and concerts. The chapter outlines the early history of music visualization and music visualization’s relationship to multimodal perception and synesthesia, and then shows how video game engines can be used for the visualization of music in pedagogical contexts far removed from game development education. Weinel identifies a new paradigm emerging where older means of visualizing music are reinvigorated with the interactive possibilities and mechanics offered by video game engines.
Title: Visualizing Music with Video Game Technologies
Description:
Abstract
Jonathan Weinel examines the use of video game engines for purposes other than gaming: specifically, how the software can be used for the purposes of visualizing music in scenarios such as audiovisual installations and concerts.
The chapter outlines the early history of music visualization and music visualization’s relationship to multimodal perception and synesthesia, and then shows how video game engines can be used for the visualization of music in pedagogical contexts far removed from game development education.
Weinel identifies a new paradigm emerging where older means of visualizing music are reinvigorated with the interactive possibilities and mechanics offered by video game engines.
Related Results
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Music Video
Music Video
Music video emerged as the object of academic writing shortly after the introduction in the United States of MTV (Music Television) in 1981. From the beginning, music video was cla...
The Music of Nobuo Uematsu in the Final Fantasy Series
The Music of Nobuo Uematsu in the Final Fantasy Series
Nobuo Uematsu is one of the most influential Japanese composers of the current age. One of Japan’s most beloved living composers, he has been composing music for the popular franch...
Music and Mysticism
Music and Mysticism
The word “mystic” has a common meaning in philosophical traditions like neo-Platonism and religions (Hindu, Jewish, Christian, and Muslim)—namely the elevation of a human being to ...
Owner Bound Music: A study of popular sheet music selling and music making in the New Zealand home 1840-1940
Owner Bound Music: A study of popular sheet music selling and music making in the New Zealand home 1840-1940
<p>From 1840, when New Zealand became part of the British Empire, until 1940 when the nation celebrated its Centennial, the piano was the most dominant instrument in domestic...
The Difficult, Uncomfortable, and Imperative Conversations Needed in Game Music and Sound Studies
The Difficult, Uncomfortable, and Imperative Conversations Needed in Game Music and Sound Studies
Canons—of music, video games, or people—can provide a shared pool of resources for scholars, practitioners, and fans; but the formation of canons can also lead to an obscuring or d...
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Solomon’s article and Binmore’s response exemplify a standard exchange between the game theorist and those critical of applying game theory to ethics. The critic of game theory lis...
John Williams to Non-Williams
John Williams to Non-Williams
John Williams may have dominion over the Star Wars film scores with eighteen hours of music across nine films, but the mantle of responsibility for the Star Wars musical canon en m...

