Javascript must be enabled to continue!
Gambling harm prevention and harm reduction in online environments: a call for action
View through CrossRef
Abstract
Background
Gambling is increasingly offered and consumed in online and mobile environments. The digitalisation of the gambling industry poses new challenges on harm prevention and harm reduction. The digital environment differs from traditional, land-based gambling environments. It increases many risk-factors in gambling, including availability, ease-of-access, but also game characteristics such as speed and intensity. Furthermore, data collected on those gambling in digital environments makes gambling offer increasingly personalised and targeted.
Main results
This paper discusses how harm prevention and harm reduction efforts need to address gambling in online environments. We review existing literature on universal, selective, and indicated harm reduction and harm prevention efforts for online gambling and discuss ways forward. The discussion shows that there are several avenues forward for online gambling harm prevention and reduction at each of the universal, selective, and indicated levels. No measure is likely to be sufficient on its own and multi-modal as well as multi-level interventions are needed. Harm prevention and harm reduction measures online also differ from traditional land-based efforts. Online gambling providers utilise a variety of strategies to enable, market, and personalise their products using data and the wider online ecosystem.
Conclusion
We argue that these same tools and channels should also be used for preventive work to better prevent and reduce the public health harms caused by online gambling.
Springer Science and Business Media LLC
Title: Gambling harm prevention and harm reduction in online environments: a call for action
Description:
Abstract
Background
Gambling is increasingly offered and consumed in online and mobile environments.
The digitalisation of the gambling industry poses new challenges on harm prevention and harm reduction.
The digital environment differs from traditional, land-based gambling environments.
It increases many risk-factors in gambling, including availability, ease-of-access, but also game characteristics such as speed and intensity.
Furthermore, data collected on those gambling in digital environments makes gambling offer increasingly personalised and targeted.
Main results
This paper discusses how harm prevention and harm reduction efforts need to address gambling in online environments.
We review existing literature on universal, selective, and indicated harm reduction and harm prevention efforts for online gambling and discuss ways forward.
The discussion shows that there are several avenues forward for online gambling harm prevention and reduction at each of the universal, selective, and indicated levels.
No measure is likely to be sufficient on its own and multi-modal as well as multi-level interventions are needed.
Harm prevention and harm reduction measures online also differ from traditional land-based efforts.
Online gambling providers utilise a variety of strategies to enable, market, and personalise their products using data and the wider online ecosystem.
Conclusion
We argue that these same tools and channels should also be used for preventive work to better prevent and reduce the public health harms caused by online gambling.
Related Results
Exploring the problem gambling health-harm paradox
Exploring the problem gambling health-harm paradox
Purpose: Previous research by NatCen identified a potential health-harm paradox for mental wellbeing and gambling, finding that those with poor mental wellbeing or a diagnosed ment...
A Qualitative Exploration of Young Women’s Experiences of Gambling and Drinking
A Qualitative Exploration of Young Women’s Experiences of Gambling and Drinking
Despite rising numbers of women gambling, research tends to focus on men’s experiences and behaviours. There are parallels between gambling and drinking: engagement in both behavio...
Risky business: Gambling problems amongst gaming venue employees in Queensland, Australia
Risky business: Gambling problems amongst gaming venue employees in Queensland, Australia
This study examines gambling and problem gambling among gaming venue staff and provides a quantitative analysis that is directly comparable to the general population. A sample of 5...
Rahapelaamisen orientaatiot nuorten aikuisten prekaarissa elämäntilanteessa: tulkintamallin kehittelyä
Rahapelaamisen orientaatiot nuorten aikuisten prekaarissa elämäntilanteessa: tulkintamallin kehittelyä
Liminaalisuuden, eräänlaisen välitilan, merkitys sekä kussakin elämäntilanteessa että pelaamisen orientaationa on syytä ottaa huomioon yritettäessä ymmärtää rahapelaamisen motiivej...
Mental Health Dynamics and Emotional Responses Before, During, and After Gambling: A Cross-Sectional Study of Male and Female Bettors in Sagamu, Ogun State
Mental Health Dynamics and Emotional Responses Before, During, and After Gambling: A Cross-Sectional Study of Male and Female Bettors in Sagamu, Ogun State
Gambling in Nigeria, particularly in Sagamu, Ogun State, has transformed from a recreational activity into a socially embedded coping mechanism driven by complex psychosocial facto...
Psychological Experiences with Gambling
Psychological Experiences with Gambling
According to the 2021 Worldwide Gambling Statistics website, more than a quarter of the population gambles, which means literally billions of people gamble at least once a year (Ca...
Japanese Immigrant Gambling in Early 20th-Century California
Japanese Immigrant Gambling in Early 20th-Century California
Gambling was a central facet of life for Japanese male laborers in early 20th-century California. From the late 19th to the early 20th century, labor contractors and Chinese gambli...
"Double trouble": The lived experience of problem and pathological gambling in later life
"Double trouble": The lived experience of problem and pathological gambling in later life
Objective: The objective of this phenomenological qualitative study was to explore the lived experience of older adults who engage in problem or pathological gambling. Method and s...

