Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Relive the Virtual: an Analysis of Unplugged Performance Installations

View through CrossRef
Can retro media make us relive the virtual from digital media? Following McLuhan's thesis that the proper characteristics of a medium are revealed through remediation, it could well be that retro media re-enacting digital media can make explicit what the concept ‘virtual’ entails. Two recent works analyzed in this article take as their starting point antique theatrical techniques (the ballet pulley, the panorama) to evoke optical illusions, not to stage another illusion but for other purposes. Both works, which have no actual connection with cyberspace, include non-narrative interplay with antiquated technological installations that generate a challenging experience for the contemporary spectator in a digital era. The performance-installation I / II / III / IIII by Kris Verdonck stages a repetition in time in which the viewer gets trapped. By reviving virtual features into real ones and presenting them in replay-mode, the viewer discovers how a variation of sameness can evoke significant differences, or how identity arises due to a repetition in time. Hans Op de Beeck's installation Location (6) displays an all-round view in a real but generic space that induces the spectator's performative power – like an avatar, able to dwell in the virtuality of personal imagination. Robrecht Vanderbeeken has published on a variety of topics, including metaphysics, philosophy of technology, and aesthetics. Formerly a researcher in the Theory Department of the Jan van Eyck Academy, he now teaches at the Royal Academy of Fine Art at University College Ghent (KASK), and is currently researching the philosophical implications of technological innovations in art and culture.
Cambridge University Press (CUP)
Title: Relive the Virtual: an Analysis of Unplugged Performance Installations
Description:
Can retro media make us relive the virtual from digital media? Following McLuhan's thesis that the proper characteristics of a medium are revealed through remediation, it could well be that retro media re-enacting digital media can make explicit what the concept ‘virtual’ entails.
Two recent works analyzed in this article take as their starting point antique theatrical techniques (the ballet pulley, the panorama) to evoke optical illusions, not to stage another illusion but for other purposes.
Both works, which have no actual connection with cyberspace, include non-narrative interplay with antiquated technological installations that generate a challenging experience for the contemporary spectator in a digital era.
The performance-installation I / II / III / IIII by Kris Verdonck stages a repetition in time in which the viewer gets trapped.
By reviving virtual features into real ones and presenting them in replay-mode, the viewer discovers how a variation of sameness can evoke significant differences, or how identity arises due to a repetition in time.
Hans Op de Beeck's installation Location (6) displays an all-round view in a real but generic space that induces the spectator's performative power – like an avatar, able to dwell in the virtuality of personal imagination.
Robrecht Vanderbeeken has published on a variety of topics, including metaphysics, philosophy of technology, and aesthetics.
Formerly a researcher in the Theory Department of the Jan van Eyck Academy, he now teaches at the Royal Academy of Fine Art at University College Ghent (KASK), and is currently researching the philosophical implications of technological innovations in art and culture.

Related Results

Water, water everywhere but not a drop to drink: The false promise of virtual water
Water, water everywhere but not a drop to drink: The false promise of virtual water
The concept of “virtual water,” which represents the volume of water needed to produce a particular quantity of agricultural commodity, has become popular among international water...
Non-metric digital reconstruction of Roman mosaics excavated in the city of Ravenna (Italy)
Non-metric digital reconstruction of Roman mosaics excavated in the city of Ravenna (Italy)
<p>During the excavations carried out in summer 2011 in Piazza Anita Garibaldi in Ravenna, during construction of the new underground  waste  containers,  five  rooms  decora...
Virtual liveness and sounding cyborgs: John Oswald's ‘Vane’
Virtual liveness and sounding cyborgs: John Oswald's ‘Vane’
AbstractThis article presents the concept of virtual liveness and demonstrates its relevance in an analysis of ‘Vane’, one of John Oswald's plunderphonic pieces. It argues that eve...
Understanding Anti-performance: The performative division of experience and the standpoint of the non-performer
Understanding Anti-performance: The performative division of experience and the standpoint of the non-performer
Performance theorists have long been drawn to the potential of performance to subvert established institutions. The results of performance are never fully determined in advance; pe...
Realtime audiovisual rendering and contemporary audiovisual art
Realtime audiovisual rendering and contemporary audiovisual art
Visual rendering is the process of creating synthetic images of digital models. The modelling of sound synthesis and propagation in a virtual space is called sound rendering. In ...
An art installation in action: Prototyping a virtual embodiment generator for the prevention of intrusive technology
An art installation in action: Prototyping a virtual embodiment generator for the prevention of intrusive technology
By engaging with network technologies on computers and digital devices, equipped with sensors such as cameras, we are part of the telematic society that can connect with people in ...
Conservation and virtual reconstruction of the Lucanian Paintings from the National Archaeological Museum of Paestum (ITALY)
Conservation and virtual reconstruction of the Lucanian Paintings from the National Archaeological Museum of Paestum (ITALY)
This contribution presents the restoration and virtual reconstruction of a painted tomb from the Lucan period (4th century BC), now dismounted and kept in the deposits of the Natio...
Interactive Interfaces: Installations produced at the ZKM | IMA
Interactive Interfaces: Installations produced at the ZKM | IMA
This article discusses the installations that have been produced at the ZKM | Institute for Music and Acoustics since 1997. The first part of the article will present common charac...

Back to Top