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Matter and image: the pharmacology of architecture
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AbstractIn the history of technologies and materials the transfer from soft to hard plays a central role. From a dialectic point of view it seems to be a clear-cut matter of one overpowering the other, yet conceptually things are more convoluted. What we call the chiastic model of history is driven by the exchange of empowerings where the one inhabits the other. By taking the most antithetical examples of materiality from architectural history, the plastic and the lithic, we begin to understand the psychological aspects of this exchange: a history of dreams, imagination and even hallucination. The technologies involving the plastic offer an enormous array of such imagery, which we start to analyze as part of a fundamental aspect of technology itself. Using the notion of the pharmakon, as developed by Derrida and Stiegler, we study its ambiguities: technology by its nature is both remedy and poison, cure and addiction. Accepting this ambivalence is the explicit goal of pharmacology, which makes the history of soft and hard one of prosthetic extension as much as of mimetic absorption. We will be guided by two architectural fantasists to investigate the what we call the pharmacology of architecture, J. G. Ballard’s fantasy of a house automaton in the case of the plastic, and G. B. Piranesi’s hallucinations of a reversed archeology in that of the lithic.
Title: Matter and image: the pharmacology of architecture
Description:
AbstractIn the history of technologies and materials the transfer from soft to hard plays a central role.
From a dialectic point of view it seems to be a clear-cut matter of one overpowering the other, yet conceptually things are more convoluted.
What we call the chiastic model of history is driven by the exchange of empowerings where the one inhabits the other.
By taking the most antithetical examples of materiality from architectural history, the plastic and the lithic, we begin to understand the psychological aspects of this exchange: a history of dreams, imagination and even hallucination.
The technologies involving the plastic offer an enormous array of such imagery, which we start to analyze as part of a fundamental aspect of technology itself.
Using the notion of the pharmakon, as developed by Derrida and Stiegler, we study its ambiguities: technology by its nature is both remedy and poison, cure and addiction.
Accepting this ambivalence is the explicit goal of pharmacology, which makes the history of soft and hard one of prosthetic extension as much as of mimetic absorption.
We will be guided by two architectural fantasists to investigate the what we call the pharmacology of architecture, J.
G.
Ballard’s fantasy of a house automaton in the case of the plastic, and G.
B.
Piranesi’s hallucinations of a reversed archeology in that of the lithic.
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