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Contingent Motion
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Abstract
This chapter examines fluttering leaves, swirling dust, and rippling waves as one of cinema’s earliest and most significant forms of motion. While most theorists maintain that such phenomena attracted early spectators because their unplanned appearance flaunted the indexical realism of cinema’s indiscriminate recording, this chapter shows how this attraction is part of a broader visual appeal of “contingent motion” that precedes the cinematic image and persists in the age of digital animation. Specifically, the chapter juxtaposes phenomenological insights about such phenomena in Kant’s Critique of Judgment, early spectators’ reactions to such phenomena in “wave films,” and contemporary spectators’ reactions to synthetic versions of such phenomena in computer-generated cartoons like Frozen (2013). In revealing a phenomenological consistency across these three different ways of encountering such phenomena, the chapter shows how early spectators’ astonishment at fluttering leaves and rippling waves cannot be explained with theories of the photographic index. Instead, this chapter argues, the visual reproduction of contingent motion involves its own logics of visual pleasure distinct from the marvels of the photographic process.
Title: Contingent Motion
Description:
Abstract
This chapter examines fluttering leaves, swirling dust, and rippling waves as one of cinema’s earliest and most significant forms of motion.
While most theorists maintain that such phenomena attracted early spectators because their unplanned appearance flaunted the indexical realism of cinema’s indiscriminate recording, this chapter shows how this attraction is part of a broader visual appeal of “contingent motion” that precedes the cinematic image and persists in the age of digital animation.
Specifically, the chapter juxtaposes phenomenological insights about such phenomena in Kant’s Critique of Judgment, early spectators’ reactions to such phenomena in “wave films,” and contemporary spectators’ reactions to synthetic versions of such phenomena in computer-generated cartoons like Frozen (2013).
In revealing a phenomenological consistency across these three different ways of encountering such phenomena, the chapter shows how early spectators’ astonishment at fluttering leaves and rippling waves cannot be explained with theories of the photographic index.
Instead, this chapter argues, the visual reproduction of contingent motion involves its own logics of visual pleasure distinct from the marvels of the photographic process.
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