Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

AMuCS: Affective Multimodal Counter-Strike video game dataset

View through CrossRef
Video games are a versatile and multi-faceted stimulus which can elicit complex player experiences. As a consequence, several datasets have been curated or created for studying human cognition, behaviours, and physiological responses where video games are the primary stimulus. Many of these datasets have a low number of participants or do not have a rich set of modalities and are always recorded in a laboratory setting. To address these issues, we have recorded 256 participants at LAN events while they played the first person shooter, Counter-Strike: Global Offensive. Our dataset consists of several complementary modalities: physiological signals (ECG, EDA, Respiration), behavioural signals (facial expressions, eyetracking, depth images, seat pressure), computer interaction (keyboard and mouse events, game actions), and stimulus information (gameplay video, game logs). We show that the number of participants in our dataset and the variety of modalities recorded is advantageous for training machine learning models.
Institute of Electrical and Electronics Engineers (IEEE)
Title: AMuCS: Affective Multimodal Counter-Strike video game dataset
Description:
Video games are a versatile and multi-faceted stimulus which can elicit complex player experiences.
As a consequence, several datasets have been curated or created for studying human cognition, behaviours, and physiological responses where video games are the primary stimulus.
Many of these datasets have a low number of participants or do not have a rich set of modalities and are always recorded in a laboratory setting.
To address these issues, we have recorded 256 participants at LAN events while they played the first person shooter, Counter-Strike: Global Offensive.
Our dataset consists of several complementary modalities: physiological signals (ECG, EDA, Respiration), behavioural signals (facial expressions, eyetracking, depth images, seat pressure), computer interaction (keyboard and mouse events, game actions), and stimulus information (gameplay video, game logs).
We show that the number of participants in our dataset and the variety of modalities recorded is advantageous for training machine learning models.

Related Results

Game Theory in Business Ethics: Bad Ideology or Bad Press?
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Solomon’s article and Binmore’s response exemplify a standard exchange between the game theorist and those critical of applying game theory to ethics. The critic of game theory lis...
GAME METHODS OF TEXT ANALYSIS (“PASTELS” BY PAVLO TYCHYNA)
GAME METHODS OF TEXT ANALYSIS (“PASTELS” BY PAVLO TYCHYNA)
The subject of research is game components of the creative process, their manifestation in the genre-stylistic features of Pavlo Tychyna's cycle of poems "Pastels". Applying game m...
Schubert Winterreise Dataset
Schubert Winterreise Dataset
This article presents a multimodal dataset comprising various representations and annotations of Franz Schubert’s song cycle Winterreise . Schubert’s semina...
Use of Video Tools in the Educational Process and Consulting
Use of Video Tools in the Educational Process and Consulting
This is already for a while that the frontal lectures, workshops and laboratory sessions in distant learning are conducted via the Internet in a real time mode. However, educationa...
Introduction to the Tafel v-bis Dataset: Death Duty Summary Information for The Netherlands, 1921
Introduction to the Tafel v-bis Dataset: Death Duty Summary Information for The Netherlands, 1921
Abstract This article introduces a newly constructed dataset (i.e. the Tafel v-bis Dataset) containing summary information for all Dutch citizens who died in 1921 and were subject ...
One Fourth-Grader’s Orchestration of Modes Through Comic Composition
One Fourth-Grader’s Orchestration of Modes Through Comic Composition
Language-oriented literacy standards offer mostly linguistic accounts of text complexity. In response, the present article demonstrates that multimodal and visual narratives offer ...
J20 Art Strike
J20 Art Strike
In early December 2016, a call for an Art Strike on Inauguration Day, in league with other J20 demonstrations and in solidarity with the Women's March the next day, began to circul...

Recent Results

pL0R-LacZ v1
pL0R-LacZ v1
Name: pL0R-LacZ Description: a L0 receiver vector which can be used for domestication using SapI-mediated restriction ligation or Gibson assembly. Contains lacZ for blue/white col...
NET
NET
Peter Cook, Architects, 1976, ART NET...

Back to Top