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GAME METHODS OF TEXT ANALYSIS (“PASTELS” BY PAVLO TYCHYNA)
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The subject of research is game components of the creative process, their manifestation in the genre-stylistic features of Pavlo Tychyna's cycle of poems "Pastels". Applying game methods in the study of literature is defined in the article as problematic, since the game does not take place inside the object of cognition, but around him. The research methodology is genre-style analysis based on the psychology of creativity, taking into account cultural contexts, using elements of deconstructivism and intermediate approach. The relevance of the research lies in the proposal to use game methods for in-depth analysis of literary text. It is a relevant appeal to Tychyna's poems intended for school study, since analysis examples common in methodological materials are often superficial. The scientific novelty of the study is determined by the actualisation of game methods for an in-depth analysis of literary texts, in justification of the playful nature of creativity and features of genre and style as a manifestation of this nature. The article offers a completely new analysis of the “Pastels” cycle which can be used as a method for studying other lyrical works.
Playful nature of the lyrical cycle "Pastels'' manifests itself in the title, and hence the beginning of the game offered by the author to the reader, unfolds at the genre level. Looking for an answer to the question about which the nature of writing poems is evidenced by a quick pencil drawing, the reader joins the intermediate game. Then the game manifests itself most obviously in the figurative speech of poetry: it is a game in words, or a guessing game that emerges from the nature of image creation, since symbols, allegories and metaphors differ in the mechanisms of formation of additional values. Symbolisation is a hint of something more important, but not directly named; allegory is a conscious coding; metaphor is a concealment subject through the description of its not too obvious qualities. Cognition of added figurative meanings (or polysemy) is in fact a guessing game. Knowledge of the text through the game method can be called an in-depth analysis that happens intellectually and at the same time emotionally, thanks to the game. This is the way emotional intelligence works.
Title: GAME METHODS OF TEXT ANALYSIS (“PASTELS” BY PAVLO TYCHYNA)
Description:
The subject of research is game components of the creative process, their manifestation in the genre-stylistic features of Pavlo Tychyna's cycle of poems "Pastels".
Applying game methods in the study of literature is defined in the article as problematic, since the game does not take place inside the object of cognition, but around him.
The research methodology is genre-style analysis based on the psychology of creativity, taking into account cultural contexts, using elements of deconstructivism and intermediate approach.
The relevance of the research lies in the proposal to use game methods for in-depth analysis of literary text.
It is a relevant appeal to Tychyna's poems intended for school study, since analysis examples common in methodological materials are often superficial.
The scientific novelty of the study is determined by the actualisation of game methods for an in-depth analysis of literary texts, in justification of the playful nature of creativity and features of genre and style as a manifestation of this nature.
The article offers a completely new analysis of the “Pastels” cycle which can be used as a method for studying other lyrical works.
Playful nature of the lyrical cycle "Pastels'' manifests itself in the title, and hence the beginning of the game offered by the author to the reader, unfolds at the genre level.
Looking for an answer to the question about which the nature of writing poems is evidenced by a quick pencil drawing, the reader joins the intermediate game.
Then the game manifests itself most obviously in the figurative speech of poetry: it is a game in words, or a guessing game that emerges from the nature of image creation, since symbols, allegories and metaphors differ in the mechanisms of formation of additional values.
Symbolisation is a hint of something more important, but not directly named; allegory is a conscious coding; metaphor is a concealment subject through the description of its not too obvious qualities.
Cognition of added figurative meanings (or polysemy) is in fact a guessing game.
Knowledge of the text through the game method can be called an in-depth analysis that happens intellectually and at the same time emotionally, thanks to the game.
This is the way emotional intelligence works.
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