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Optimizing Movement Performance with Altered Sensation: An Examination of Multisensory Inputs
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Two experiments were conducted to assess the impact of induced paresthesia on movement parameters of goal-directed aiming movements to determine how visual and auditory feedback may enhance performance when somatosensory feedback is disrupted. In both experiments, neurotypical adults performed the goal-directed aiming task in four conditions: (i) paresthesia—full vision; (ii) paresthesia—no vision; (iii) no paresthesia—full vision; (iv) no paresthesia—no vision. Targets appeared on a computer screen, vision was obscured using visual occlusion spectacles, and paresthesia was induced with a constant current stimulator. The first and last 20% of trials (early and late performance) were compared to assess adaptability to altered somatosensory input. Experiment 2 added an auditory tone that confirmed successful target acquisitions. When compared to early performance in the no-paresthesia and no-vision conditions, induced paresthesia and no vision led to significantly larger endpoint error toward the body midline in both early and late performance. This finding reveals the importance of proprioceptive input for movement accuracy in the absence of visual feedback. The kinematic results indicated that vision could not fully compensate for the disrupted proprioceptive input when participants experienced induced paresthesia. However, when auditory feedback confirmed successful aiming movements in Experiment 2, participants were able to improve their endpoint variability when experiencing induced paresthesia through changes in movement preparation.
Title: Optimizing Movement Performance with Altered Sensation: An Examination of Multisensory Inputs
Description:
Two experiments were conducted to assess the impact of induced paresthesia on movement parameters of goal-directed aiming movements to determine how visual and auditory feedback may enhance performance when somatosensory feedback is disrupted.
In both experiments, neurotypical adults performed the goal-directed aiming task in four conditions: (i) paresthesia—full vision; (ii) paresthesia—no vision; (iii) no paresthesia—full vision; (iv) no paresthesia—no vision.
Targets appeared on a computer screen, vision was obscured using visual occlusion spectacles, and paresthesia was induced with a constant current stimulator.
The first and last 20% of trials (early and late performance) were compared to assess adaptability to altered somatosensory input.
Experiment 2 added an auditory tone that confirmed successful target acquisitions.
When compared to early performance in the no-paresthesia and no-vision conditions, induced paresthesia and no vision led to significantly larger endpoint error toward the body midline in both early and late performance.
This finding reveals the importance of proprioceptive input for movement accuracy in the absence of visual feedback.
The kinematic results indicated that vision could not fully compensate for the disrupted proprioceptive input when participants experienced induced paresthesia.
However, when auditory feedback confirmed successful aiming movements in Experiment 2, participants were able to improve their endpoint variability when experiencing induced paresthesia through changes in movement preparation.
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