Javascript must be enabled to continue!
A framework for managing conceptual design process
View through CrossRef
Addressing the conceptual design stage as a significant part of design management, this article introduces a framework for concept generation and development in architectural design. Evolving throughout eleven years of experimentation, the framework is formulated as a graphical template to plot eight methods of concept generation, and multiple figurative and operative models for concept transformation and development. The framework is intended to be flexible and supportive of iterative cycling, while also offering an explicit, structured and systemized approach to broaden the solution scope and enhance creativity in the proposed alternatives. Developing language-based structures, the research addresses knowledge management in the initial stages of designing using interdisciplinary knowledge mapping. The research comprises a research-through-design methodology for framework development, and questionnaire surveys for its testing. The findings indicate that the framework helps designers initiate their designing process, guide them throughout the process, and generate a wide variety of creative concepts. Furthermore, the findings demonstrate that the analogy-based method is the most common one in shaping the final design products. Despite its contribution, the framework was criticized for generating too many alternatives that consume time and make decisions more difficult to make.
Title: A framework for managing conceptual design process
Description:
Addressing the conceptual design stage as a significant part of design management, this article introduces a framework for concept generation and development in architectural design.
Evolving throughout eleven years of experimentation, the framework is formulated as a graphical template to plot eight methods of concept generation, and multiple figurative and operative models for concept transformation and development.
The framework is intended to be flexible and supportive of iterative cycling, while also offering an explicit, structured and systemized approach to broaden the solution scope and enhance creativity in the proposed alternatives.
Developing language-based structures, the research addresses knowledge management in the initial stages of designing using interdisciplinary knowledge mapping.
The research comprises a research-through-design methodology for framework development, and questionnaire surveys for its testing.
The findings indicate that the framework helps designers initiate their designing process, guide them throughout the process, and generate a wide variety of creative concepts.
Furthermore, the findings demonstrate that the analogy-based method is the most common one in shaping the final design products.
Despite its contribution, the framework was criticized for generating too many alternatives that consume time and make decisions more difficult to make.
Related Results
Initial training in design of computer programs using UML
Initial training in design of computer programs using UML
Introduction. Design is commonly acknowledged as a key process in the life cycle of computer programs and softwareintensive systems. The process efficaciously reveals creative capa...
Prototyping a Useless Design Practice: What, Why & How?
Prototyping a Useless Design Practice: What, Why & How?
This essay sets out to rectify the false dichotomy between the notions
of uselessness and usefulness in relation to design, in order to argue for a
...
Low-Contact Co-Design: Considering more flexible spatiotemporal models for the co-design workshop
Low-Contact Co-Design: Considering more flexible spatiotemporal models for the co-design workshop
The recent global experience of COVID-19 has problematized the face-to-face co-design process and forced co-design researchers and practitioners to rethink the process of collabora...
Octahedral Creativity Framework
Octahedral Creativity Framework
Abstract
Currently, Rhodes’ 4p framework of creativity is the most widely accepted framework to understand creativity. In spite of this, there are many new theories ...
Contemporary Art and Cybernetics: Waves of Cybernetic Discourse within Conceptual, Video and New Media Art
Contemporary Art and Cybernetics: Waves of Cybernetic Discourse within Conceptual, Video and New Media Art
This paper aims to highlight the interplay of technology and cybernetics within conceptual art. Just as Lucy Lippard has illustrated the influence of information theory within 1960...
Small Island Visitor Attractions
Small Island Visitor Attractions
This article proposes a process framework for developing and managing visitor attractions (VA) in small island developing states with Trinidad and Tobago, a two-island state in the...
Re-creation and self-creation in temple design
Re-creation and self-creation in temple design
The article discusses an approach taken for the design of a new temple in Karnataka, India, to be built in the medieval ‘Hoysala’ style, which followed the Karnata Dravida traditio...
Designing with ‘direct democracy’
Designing with ‘direct democracy’
In the 1970s and ’80s residents and architects in Amsterdam worked together to shape the renewal of their neighbourhood. Working outside traditional planning constraints they initi...