Javascript must be enabled to continue!
Introducing the NEMO-Lowlands iconic gesture dataset, collected through a gameful human–robot interaction
View through CrossRef
AbstractThis paper describes a novel dataset of iconic gestures, together with a publicly available robot-based elicitation method to record these gestures, which consists of playing a game of charades with a humanoid robot. The game was deployed at a science museum (NEMO) and a large popular music festival (Lowlands) in the Netherlands. This resulted in recordings of 428 participants, both adults and children, performing 3715 silent iconic gestures for 35 different objects in a naturalistic setting. Our dataset adds to existing collections of iconic gesture recordings in two important ways. First, participants were free to choose how they represented the broad concepts using gestures, and they were asked to perform a second attempt if the robot did not recognize their gesture the first time. This provides insight into potential repair strategies that might be used. Second, by making the interactive game available we enable other researchers to collect additional recordings, for different concepts, and in diverse cultures or contexts. This can be done in a consistent manner because a robot is used as a confederate in the elicitation procedure, which ensures that every data collection session plays out in the same way. The current dataset can be used for research into human gesturing behavior, and as input for the gesture recognition and production capabilities of robots and virtual agents.
Springer Science and Business Media LLC
Title: Introducing the NEMO-Lowlands iconic gesture dataset, collected through a gameful human–robot interaction
Description:
AbstractThis paper describes a novel dataset of iconic gestures, together with a publicly available robot-based elicitation method to record these gestures, which consists of playing a game of charades with a humanoid robot.
The game was deployed at a science museum (NEMO) and a large popular music festival (Lowlands) in the Netherlands.
This resulted in recordings of 428 participants, both adults and children, performing 3715 silent iconic gestures for 35 different objects in a naturalistic setting.
Our dataset adds to existing collections of iconic gesture recordings in two important ways.
First, participants were free to choose how they represented the broad concepts using gestures, and they were asked to perform a second attempt if the robot did not recognize their gesture the first time.
This provides insight into potential repair strategies that might be used.
Second, by making the interactive game available we enable other researchers to collect additional recordings, for different concepts, and in diverse cultures or contexts.
This can be done in a consistent manner because a robot is used as a confederate in the elicitation procedure, which ensures that every data collection session plays out in the same way.
The current dataset can be used for research into human gesturing behavior, and as input for the gesture recognition and production capabilities of robots and virtual agents.
Related Results
Gesture Interaction Preference of Healthy APP for Elderly Users
Gesture Interaction Preference of Healthy APP for Elderly Users
Purpose: With the increase in the number of elderly people, the social problems of aging are becoming more and more prominent, and the consumption for the elderly is forming a larg...
The robot null space : new uses for new robotic systems
The robot null space : new uses for new robotic systems
This doctoral thesis deals with the use of the robot redundancy to execute several tasks simultaneously at different levels of priority and its application to two different robotic...
Teori dan Praktik Kinematika Robot Lengan
Teori dan Praktik Kinematika Robot Lengan
Robot makin banyak diterapkan dalam dunia industri dan kehidupan sehari-hari. Robot dimanfaatkan untuk membantu pekerjaan manusia agar manusia dapat menyelesaikan pekerjaan lebih e...
Allure of the Abroad: Tiffany & Co., Its Cultural Influence, and Consumers
Allure of the Abroad: Tiffany & Co., Its Cultural Influence, and Consumers
Introduction Tiffany and Co. is an American luxury jewellery and specialty retailer with its headquarters in New York City. Each piece of jewellery, symbolically packaged in a blue...
Rancang Bangun Kendali Robot Beroda menggunakan Sistem Android
Rancang Bangun Kendali Robot Beroda menggunakan Sistem Android
Robot merupakan salah satu bidang sedang banyak mendapatkan perhatian, tidak hanya di Indonesia tapi juga di dunia. Di Indonesia sendiri terdapat kontes robot yang sangat bergengsi...
RANCANG BANGUN ROBOT LINE FOLLOWER PEMADAM API MEMANFAATKAN FLAME SENSOR DAN BLUETOOTH BERBASIS ARDUINO
RANCANG BANGUN ROBOT LINE FOLLOWER PEMADAM API MEMANFAATKAN FLAME SENSOR DAN BLUETOOTH BERBASIS ARDUINO
Abstrak - Tujuan penelitian ini adalah membuat sistem monitoring ruangan yang berfungsi untuk memantau keberadaan api di dalam ruangan, dan membuat robot yang bisa memadamkan api ...
Language Is Gesture
Language Is Gesture
A new way of viewing language, as a dynamic mode of meaning-making of which gesture is a fundamental part.
When David McNeill began his work on gesture more than for...
CellCover Defines Marker Gene Panels Capturing Developmental Progression in Neocortical Neural Stem Cell Identity
CellCover Defines Marker Gene Panels Capturing Developmental Progression in Neocortical Neural Stem Cell Identity
Definition of cell classes across the tissues of living organisms is central in the analysis of growing atlases of single-cell RNA sequencing (scRNA-seq) data across biomedicine. M...


