Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Angel Anxiety: Alice Angel as the Uncanny Presence in Bendy and the Ink Machine

View through CrossRef
Exploring the roles of gender performance through the experience of digital gaming provides an arena for discussing the power of fear and anxiety as cultural tools for counterhegemonic forces. The power and function of gender performativity in its varied and multiplicitous forms is a newer branch of game studies research. In this article, fear and anxiety are explored as a game procedure and cultural tool used by the character Alice Angel in Kindly Beast's Bendy and the Ink Machine. By enacting Barbara Creed's uncanny gaze and the monstrous-feminine, Alice Angel calls attention and visibility to the function of the abject as a form of visibility for the oppressed. The monstrous-feminine as a theoretical concept for horror media texts provides a framework to explore the posing, behaviors, and actions of game characters and their relationships to the player and culture at large.
Title: Angel Anxiety: Alice Angel as the Uncanny Presence in Bendy and the Ink Machine
Description:
Exploring the roles of gender performance through the experience of digital gaming provides an arena for discussing the power of fear and anxiety as cultural tools for counterhegemonic forces.
The power and function of gender performativity in its varied and multiplicitous forms is a newer branch of game studies research.
In this article, fear and anxiety are explored as a game procedure and cultural tool used by the character Alice Angel in Kindly Beast's Bendy and the Ink Machine.
By enacting Barbara Creed's uncanny gaze and the monstrous-feminine, Alice Angel calls attention and visibility to the function of the abject as a form of visibility for the oppressed.
The monstrous-feminine as a theoretical concept for horror media texts provides a framework to explore the posing, behaviors, and actions of game characters and their relationships to the player and culture at large.

Related Results

In the Blind Field: Hopper and the Uncanny
In the Blind Field: Hopper and the Uncanny
Freud’s concept of the uncanny is used in this article to interpret Hopper’s paintings and to explain why they appear to have a double valence – at once nostalgic and threatening. ...
Countering the "Digital Uncanny"
Countering the "Digital Uncanny"
Photogrammetry and laser scanning, or combinations of the two, are increasingly used in cultural heritage settings to create three-dimensional digital replicas. Yet the tech...
Anxiety and Depression in Bidirectional Relations Between Pain and Smoking
Anxiety and Depression in Bidirectional Relations Between Pain and Smoking
Pain and tobacco smoking are highly prevalent and comorbid conditions that impose considerable burdens on individuals and health care systems. A recently proposed reciprocal model ...
Lucas against Mechanism
Lucas against Mechanism
J. R. Lucas argues in “Minds, Machines, and Gödel”, that his potential output of truths of arithmetic cannot be duplicated by any Turing machine, and a fortiori cannot be duplicate...
Neutrosophic Hybrid Machine Learning Algorithm for Diabetes Disease Prediction
Neutrosophic Hybrid Machine Learning Algorithm for Diabetes Disease Prediction
Because of its far-reaching effects, diabetes remains a major health problem on a worldwide scale. It's a metabolic illness that causes hyperglycemia and a host of other health iss...
Florence Nightingale and the Irish Uncanny
Florence Nightingale and the Irish Uncanny
This article characterizes Florence Nightingale's nursing reform as the cleaning of the Victorian home which she found unheimlich. She laid strong emphasis on an improvement in the...

Recent Results


Back to Top