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IJRP 18 Table of Contents

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Table of contents:"Editorial: Special Issue on Foundational Approaches and the Role-Play in Games Conference" Leland Masek, Daniel Fernández Galeote, Antonio Pomposini Tabja, Felipe García-Soriano, Jaakko Stenros, and Ian Sturrock This issue of the International Journal of Role-playing is based on the proceedings of the first Role-Play in Games Conference hosted in Tampere, Finland, April 9th and 10th 2025, by the Games As Art Center and Tampere University Game Research Lab."Another Kind of Future/Past: Decolonial and Asiafuturist Imagination in the Philippines from the 19th Century to the Contemporary Tabletop Role-Playing Games of #rpgsea" Adrian HermannThis piece explores four recent tabletop role-playing games from the Philippines arguing they expand a rich tradition of 19th-century speculative writers with a decolonial and anticolonial vision of a future-past."What are Studio Games?: Using the GFI Model to Investigate Chinese Jubensha" Pengze Zheng This piece presents two expert interviews on the popular commercial studio model of larp in China and “Jubensha”. These studios, provide services, customized props, themed environments, and professional game masters to craft a unique business model and type of role-playing experience."From 'Playing a Role' to 'Role-Playing Games': The Genealogy and History of the Term ‘Role-Playing’" Mátyás Hartyándi This article genealogically maps the meanings of “role-playing” across nine historical and disciplinary contexts. It argues that the ideas that underpin contemporaryhobbyistrole-playing are layered, interdisciplinary and hybrid. "Hack, Slash, Heal, Repeat: Theorizing the Concept of the Murderhobo in Dungeons & Dragons" Steven Dashiell This work introduces and fleshes out the playstyle “murderhobo,” which is widely known in the gaming world, with a clear definition for game studies. "On the Metaplot: A Look at Transmedial Storytelling in Tabletop Role-Playing Games" Jukka Särkijärvi This work theoretically expands on the concept of “metaplot” as an ongoing story inside of a gameworld created and released by a game publisher. He argues this represents a core tension between role-playing’s interest in creative agency for players and the economic realities of game publication. "Losing and Finding Oneself: Duo- and Autoethnographic Study of ‘Character’ in the larp Superrealism" Sarah Lynne Bowman, Lauri Lukka, and Josephine Baird This text uses mutiple ethnographic methodologies to bring designer intent and player experience into discourse. It argues that a variety of design choices in larp may construct a meaningful and transformative experience for its players. "How Do You Want To Do This?: Us, Role-Playing Games, and The End of the World" Șerban Mark Pop This article uses a case study of Critical Role to analyze the persistent foundations of capitalist realism even in a collective storytelling medium. "The Dynamic Loop Model: A Systemic-Cybernetic Meta-Theoretical Framework for Understanding Tabletop Role-Playing Games" Felipe García-Soriano and Daniel González Cohens This article introduces the Dynamic Loop Model for analyzing and understanding trpgs, based on cybernetics, Stafford Beer’s Viable System Model and Niklas Luhmann’s Social Systems Theory."How is Learning in Edu-larp as a Method Described and Seen by Practitioners?" Josefin Westborg This work analyzes expert interviews to unpack the what, how, and why edu-larp is used as a tool for learning."The Role of the Cosmographer" Nicholas Mizer This piece argues that role-playing games represent a historical development of the human capacity for imagining other worlds. It frames rpgs as cosmographic technology, synthesizing the ironic imaginations of speculative fiction with oracular simulations of dice, randomness, and probabilities from wargaming.
Title: IJRP 18 Table of Contents
Description:
Table of contents:"Editorial: Special Issue on Foundational Approaches and the Role-Play in Games Conference" Leland Masek, Daniel Fernández Galeote, Antonio Pomposini Tabja, Felipe García-Soriano, Jaakko Stenros, and Ian Sturrock This issue of the International Journal of Role-playing is based on the proceedings of the first Role-Play in Games Conference hosted in Tampere, Finland, April 9th and 10th 2025, by the Games As Art Center and Tampere University Game Research Lab.
"Another Kind of Future/Past: Decolonial and Asiafuturist Imagination in the Philippines from the 19th Century to the Contemporary Tabletop Role-Playing Games of #rpgsea" Adrian HermannThis piece explores four recent tabletop role-playing games from the Philippines arguing they expand a rich tradition of 19th-century speculative writers with a decolonial and anticolonial vision of a future-past.
"What are Studio Games?: Using the GFI Model to Investigate Chinese Jubensha" Pengze Zheng This piece presents two expert interviews on the popular commercial studio model of larp in China and “Jubensha”.
These studios, provide services, customized props, themed environments, and professional game masters to craft a unique business model and type of role-playing experience.
"From 'Playing a Role' to 'Role-Playing Games': The Genealogy and History of the Term ‘Role-Playing’" Mátyás Hartyándi This article genealogically maps the meanings of “role-playing” across nine historical and disciplinary contexts.
It argues that the ideas that underpin contemporaryhobbyistrole-playing are layered, interdisciplinary and hybrid.
"Hack, Slash, Heal, Repeat: Theorizing the Concept of the Murderhobo in Dungeons & Dragons" Steven Dashiell This work introduces and fleshes out the playstyle “murderhobo,” which is widely known in the gaming world, with a clear definition for game studies.
"On the Metaplot: A Look at Transmedial Storytelling in Tabletop Role-Playing Games" Jukka Särkijärvi This work theoretically expands on the concept of “metaplot” as an ongoing story inside of a gameworld created and released by a game publisher.
He argues this represents a core tension between role-playing’s interest in creative agency for players and the economic realities of game publication.
"Losing and Finding Oneself: Duo- and Autoethnographic Study of ‘Character’ in the larp Superrealism" Sarah Lynne Bowman, Lauri Lukka, and Josephine Baird This text uses mutiple ethnographic methodologies to bring designer intent and player experience into discourse.
It argues that a variety of design choices in larp may construct a meaningful and transformative experience for its players.
"How Do You Want To Do This?: Us, Role-Playing Games, and The End of the World" Șerban Mark Pop This article uses a case study of Critical Role to analyze the persistent foundations of capitalist realism even in a collective storytelling medium.
"The Dynamic Loop Model: A Systemic-Cybernetic Meta-Theoretical Framework for Understanding Tabletop Role-Playing Games" Felipe García-Soriano and Daniel González Cohens This article introduces the Dynamic Loop Model for analyzing and understanding trpgs, based on cybernetics, Stafford Beer’s Viable System Model and Niklas Luhmann’s Social Systems Theory.
"How is Learning in Edu-larp as a Method Described and Seen by Practitioners?" Josefin Westborg This work analyzes expert interviews to unpack the what, how, and why edu-larp is used as a tool for learning.
"The Role of the Cosmographer" Nicholas Mizer This piece argues that role-playing games represent a historical development of the human capacity for imagining other worlds.
It frames rpgs as cosmographic technology, synthesizing the ironic imaginations of speculative fiction with oracular simulations of dice, randomness, and probabilities from wargaming.

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