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Using Immersive Virtual Environments (IVEs) to Conduct Environmental Design Research: A Primer and Decision Framework
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Purpose:
We propose a methodological framework to use immersive virtual environments (IVEs) in head-mounted displays for environmental design research.
Background:
IVEs offer researchers with experimental control and realistic representations of environments with high levels of ecological validity. IVEs are also increasingly being used to visualize proposed designs. Despite these tremendous benefits, IVEs are underutilized in environmental design research. We are unaware of preexisting frameworks that synthesize the methodological decisions related to the use of IVEs to conduct environmental design research.
Methods/Results:
We define the concepts necessary to conduct IVE research (virtual reality [VR], IVEs, ecological validity, visual realism, behavioral realism, and contextual realism). We also summarize the available study designs (correlational studies, experimental studies, and performance evaluations) and software systems used to create IVEs. We conclude with a conceptual framework that describes how research questions and study designs inform IVE selection and ecological validity. This framework is accompanied by a workflow that operationalizes the creation and use of IVEs in research.
Conclusions:
VR provides a robust and innovative research strategy for environmental design research because of its high degree of experimental control, rich data collection options, and opportunities for systematic evaluation of alternative design configurations.
Title: Using Immersive Virtual Environments (IVEs) to Conduct Environmental Design Research: A Primer and Decision Framework
Description:
Purpose:
We propose a methodological framework to use immersive virtual environments (IVEs) in head-mounted displays for environmental design research.
Background:
IVEs offer researchers with experimental control and realistic representations of environments with high levels of ecological validity.
IVEs are also increasingly being used to visualize proposed designs.
Despite these tremendous benefits, IVEs are underutilized in environmental design research.
We are unaware of preexisting frameworks that synthesize the methodological decisions related to the use of IVEs to conduct environmental design research.
Methods/Results:
We define the concepts necessary to conduct IVE research (virtual reality [VR], IVEs, ecological validity, visual realism, behavioral realism, and contextual realism).
We also summarize the available study designs (correlational studies, experimental studies, and performance evaluations) and software systems used to create IVEs.
We conclude with a conceptual framework that describes how research questions and study designs inform IVE selection and ecological validity.
This framework is accompanied by a workflow that operationalizes the creation and use of IVEs in research.
Conclusions:
VR provides a robust and innovative research strategy for environmental design research because of its high degree of experimental control, rich data collection options, and opportunities for systematic evaluation of alternative design configurations.
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